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Royal Sabotage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #389 | 3.300 | 3.300 |
| Audio | #503 | 3.200 | 3.200 |
| Visuals | #519 | 3.600 | 3.600 |
| Gameplay | #538 | 3.133 | 3.133 |
| Enjoyment | #598 | 3.233 | 3.233 |
| Overall | #605 | 3.189 | 3.189 |
| Theme | #1209 | 2.667 | 2.667 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The main mechanics of this game are betrayal and slow loss of trust, when your allies die, they swap over to the enemy team in the next round and whenever a round end you gain trust debuffs which weaken your allies or strengthen your enemies - representing lost trust/morale in your allies . These is how it ties into Trust no one!
What code and assets did you not make from scratch during the jam (if any)?
UIEffect by mob-sakai
Some SFX made using Chiptone by SFBGames https://sfbgames.itch.io/chiptone
How many people worked on the game?4
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Comments
Those fallen allies did screw me over quite heavily. Interesting concept and the game was quite engaging. I will only note, that movement on the map felt a little clunky at least from personal experience, however over than that, it was a fun game to try. Congrats on making it!
Thanks for playing the game <3 Happy you enjoyed Royal Sabotage!
The visuals look really polished! I really like the idea of fallen allies joining the enemy side. It can get a little hard to tell friend from foe when there are a lot of characters on screen though—I accidentally moved right in front of an enemy a few times.
I like the idea of casualties joining the enemy side, fits the theme quite well! Art is really nice, and the starting menu is very polished! Enjoyed playing this one, keep it up :D
its ok
nice game the audio was a bit too loud though
Love the concept for the game, and the UI feels amazing! I wish i could also attack with the king, currently when all your troops die, all you can really do is just wait for them to come and beat you up hahaha
We were lowkey thinking that but wanted to keep the king kinda a wimp lol
loved the gameplay, not fan of the visuals and audio was still pretty loud even when i turned it down ,but this game fits the theme perfectly and playing is super satisfying well done
I like the conceptual idea and graphical way of the game a lot. I wished I could do a bit more than running as the royal. Would be nice to have active impact. If you don't want the king to do damage, maybe a few formations to choose from and "activate" could be a way forward.
Pretty cool concept, although i do think it could be a bit closer to the theme, but overall pretty cool style! <3
I like the minimalist idea. The movement of the king could be a bit slower I think
This was fun and a cool implementation. I liked being surrounded by my troups and the autolocking when near enemies. Congrats
I thought the game was really fun. I really like the art. I hope you guys continue to work on this.
Thank you for complimenting the art, means a lot to me!
A cool idea for auto battle, would like to have a bit more input and not just moving during gameplay. But still a very nice game
This is pretty fun dude. I thought I was smart running in circles while the ranged units kept attacking but that didn’t get me very far lmao
Kinda fun, it just doesn't really fits the theme. Also it would be really cool to add a way for the player to do some damages in-combat, so that we have the feeling of doing something instead of just watching our troupes.
It's a fun and satisfying game but i'm not sure it fits the theme really well. The graphics are also clean!
Thank you! I am the artist and it really makes me happy you say that! <3
This is so my kind of game, I could play this for hours just running in the background!!
The art is simple but so charming- it reminds me a little of Henry Stickman or Town of Salem, both of which I love.
I did struggle but I'm sure I'll find the right method eventually if I keep playing >:D
My only note would be that I am not sure if it exactly fits the theme very well, but it is great fun and well-made.
Glad you like it! I am the artist for the game!
This is a pretty good auto-battler, and the UI is beautiful!
I like this concept of building an army you can't trust, but at the same time the amout of allies and enemies that fight on the screen at the same time makes it a little messy. It gets a bit hard to tell what's going on and see the actual effect of your choices.
Overall a solid idea with potential for improvement