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THE SABOTEUR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #623 | 3.077 | 3.077 |
| Visuals | #732 | 3.308 | 3.308 |
| Theme | #780 | 3.231 | 3.231 |
| Overall | #922 | 2.910 | 2.910 |
| Gameplay | #971 | 2.692 | 2.692 |
| Enjoyment | #1085 | 2.692 | 2.692 |
| Innovation | #1217 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game embodies "Trust No One" through a sabotaged spaceship where an alien imposter is disguised as a trusted crew member while you repair systems and search for clues.
What code and assets did you not make from scratch during the jam (if any)?
Everything was created from scratch during the jam, except for the assets used in the game, which I did not create myself and sourced from the internet. Standard Unity built-in components were also used.
How many people worked on the game?1
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Comments
The dialogue text is super tiny! I think I got stuck on the wires, the check button didn't seem to do anything. It was a bit odd having keyboard movement but then needing to click on things as the interaction trigger.
As others have mentioned, seems like a lot of on rails narrative and running around vs. having any agency in the investigation. I was expecting to just go to the various parts of the ship to find clues and then maybe interrogate the crew to look for misaligned information.
Nice game. Everything came together really cohesively and looks really smooth. I think you could have left a bit more to the player to solve, and it feels a bit harsh to cause a full restart on failing the wires. Overall great job on this one!
Thanks a lot for the feedback, glad you liked the game! Really appreciate you taking the time to check it out.
Great use of the theme! Among us came to mind while brainstorming :)
thanks!
The gameplay reminds me of the game Among Us. I suggest adding an arrow hint to guide the way to the location.
Yeah, thanks for the comment! I tried to bring in the Among Us idea, and I'll keep your suggestion in mind.
I say congratz! Is a fun neat little game with some good assets(event if not made from scratch credit is due to choosing and putting the together). Loved the small story, there is just one detail: I feel you don't need to hold your player's hand every time, let them figure out what to do, don't always write to them what to do. The rest is nice, good job on this one!
thanks for the feedback, next time I'll take it into account and try (this is my first game jam)
It has a very cute art style and I really do like the music that went along with it. I just wish everything wasn't told you to while playing.
Thank you very much for the feedback, I will use this advice.
I didn't feel like I had any agency in the story. I was told what to do and did it and then everyone came to the same conclusion. I would suggest to allow the player a choice as to who to trust at the end that would give different endings.
Also, I though the reactor game was broken until I saw the other comment about the reactor game. Maybe give clearer indication that the player cannot do this alone or something
Thank you for playing and for the feedback! I originally wanted to include player choices and multiple endings, but it would have introduced way more bugs and issues than I had expected.
A bit sad that no investigation work is actually needed from the player but what's there is competent enough. Liked how underhanded you were with the generator clue actually being a lie. Nice implementation of the theme.
Decent entry overall, would have liked more player agency.
Thanks for playing and for the feedback! Glad you liked the generator twist and the theme implementation!
good game
thank you!
Can't fix the reactor, is this a bug or a skill issue on my end?
If you try to repair it with Jax (the red astronaut) variant, the reactor will break because he is only attempting to fix it. You need to find a different combination. You have two attempts to solve it, specifically to try different combinations, as mentioned in the dialogue.
i like the game but you, as a palyer, dont really have a say in what to do or who to eliminate