A surprisingly well polished game. I actually really appreciated the subtle details like the camera moving in the direction of your reticle. You did a good job of keeping it within the scope of the jam. There was one issue I ran into where using the arrow keys meant I couldn't actually throw stars at the corners even though the reticle would go there.
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Shi's Shuriken Showdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #695 | 2.963 | 3.714 |
| Audio | #736 | 2.963 | 3.714 |
| Enjoyment | #746 | 3.077 | 3.857 |
| Theme | #825 | 3.191 | 4.000 |
| Overall | #908 | 2.925 | 3.667 |
| Visuals | #1000 | 2.963 | 3.714 |
| Innovation | #1266 | 2.393 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Ninjas can disguise themselves to trick you. The enemy could be anyone!
What code and assets did you not make from scratch during the jam (if any)?
Background photo, various sound effects and font found on pixabay and DaFont (more details on game page)
How many people worked on the game?1




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