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How does the game fit the theme?
Logic puzzle featuring doors that do not always tell the truth.
What code and assets did you not make from scratch during the jam (if any)?
All assets and code were created during the jam; the only pre-existing, external resources used were the music, sound effects, and fonts.
How many people worked on the game?1
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Comments
A bit confusing at times, but the concept is is really good !
Good Game! Love the artstyle and music
Good Game! Love the artstyle and music
jasjasj makes you laugh when you die.....very good game
If I get wrong correct me, but If the game is in spanish (Argentinian to be precise) I assume you speak it, so I'd prefer to do this review in spanish.
Me gustó la idea, basándose en el clásico acertijo de la puerta de una puerta que lleve a la libertad y otra a la perdición. Tiene un problema al inicio, porque es básicamente una moneda al aire casi siempre, tal vez seria bueno empezar con 2 preguntas en lugar de 1, y aclarar mejor cuando una puerta debería ser la 'verdadera' y cuando no. Entendí que hay que ir por la puerta que diga la verdad, pero a veces es confuso. De todas formas, el estilo gráfico quedó de diez, y los efectos de sonido también. Felicidades por terminar la jam, buena interpretación del tema!
Efectivamente, dev argentino, manejarme en ingles esta costando pero por ahora lo logro jajaja
Si, basicamente el mayor problema del juego es la aleatoriedad de ciertas secciones, ya estoy trabajando en corregirlo!
Me alegro que de todas formas te haya gustado
Te sigo entonces, no suelo ver muchos devs argentinos, yo también soy uno jajaja. Que tengas un buen pasar por el desarrollo, cualquier cosa estoy a disposición, no soy un senior ni mucho menos pero llevo un par de años haciendo videojuegos como hobby. Cualquier cosa mi discord es @gluedogdev.
Genial! Voy a pegarle una ojeada a tus proyectos y te sigo tmb, gracias por la buena onda
The game is confusing tbh, but the music and sound effects 5/5 ! Is very good.
Adapting the classic "knights and knaves" logic riddle into a ten-floor tower descent is such a clever application of the theme.....Adding a few more question options or tighter logical guarantees per floor would help eliminate the occasional 50/50 guessing moments and make the puzzles feel 100% solvable.
good game, really love the laughing sfx
Good audio and great for a first game!
Good first attempt, like some other ppl said alr, i think the mechanics need to be a bit more concrete and actually being able to deduce stuff from questions instead of having to do a coin flip when you cant tell.
Pick a door. Either door. I picked one. What a fool I was, for I have perished. (good game!)
nice game the audio so good and chill
This kind puzzle concept where you question the others is really cool. But it requires a deeper questioning style. Core flow is cool but it requires more mechanic I believe.
This is a very good attempt for a first published game! The core mechanic is interesting, but it feels more like a gambling game than a puzzle because the questions, most of the time, don't give any hints about the correct door. This is just my inexperienced opinion, but if I were to change things a bit, I would make one of the doors always tell the truth for each floor, while the other doors lie sometimes. Then, the player could ask each door multiple questions, and the puzzle element would be to remember the answers and find the inconsistencies in the given awnser. Otherwise, great job, and good luck on your indie game dev journey!
Good game. Personally, I was terrible at it, but I'll give what I can. In the title screen, a lot of the textures have inconsistent pixel sizes. F.e. in the play buttons and such some portions were 2x2 pixels which some were 2x1 or in the background the tower's outline is very inconsistent, with it being thicker in some areas and thinner in others. The outline is also thicker on the horizontal sides. I couldn't actually complete the game so take this with a grain of salt if I am wrong, but it only looks like there are only two doors, which gets stale.
Great game! Well done. I loved the mystery, the sounds, the graphics, and the concept of the game, too.
I didn't understand some parts, but it's a good game.
the knights and knaves riddle as a tower descent is a great fit, asking what the other one would say never gets old. got down to floor 9 with ten souls. clean and readable too
Cool game! Sometimes i can't really figure it out but had fun nonetheless!
Liked the art style
Good game, difficult puzzles.
The theme was on point, but I did find some of the puzzles quite difficult!