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(1 edit)

A solid jam entry this one! Congratulations!

Some critique:

  • There is no clear goal at the game start, or at least I missed it (played several times).
  • It is not clear which customers are selling and which are buying stuff.
(2 edits) (+1)

Thank you so much for the constructive feedback from a fellow pawn shop lover :). We didn't want to push to hard in the direction that the player has to complete the achievements. It was more important for us that the core gameplay loop of scamming the customers and feeling the scam yourself works. the achievements and therefore end goal of the game was supposed to feel optional for player who really liked the core and wanted to keep playing. 

Also every customer that has an item is selling that item and every customer can be sold every item in theory but of course some will try to scam you and therefore not agree to every deal offered.

(1 edit)

Yeah, your intent is clear, but the bitter thing is that without the goal players would usually play with less engagement. We are just made this way, it is always easier to commit self to something if you have a clear goal, it work in games and in life in general. So consider adding some goal, it could be anything really, a number would work, or getting all achievements, or buying some specific item.

(2 edits) (+1)

well something will happen if you get all achievements and the end screen to each in-game day hints at goals like "trusted customers" and 3star-customers. we just didn't want to force people to engage with these parts. they are there for the curious player to find. :)

(+1)

Thank you for your feedback! As far as goals are concerned tastes differ of course. Personally, I like them, and I did enjoy the clear goal your game presented! We also considered spelling out a goal (starting off in debt) but went the open-ended route that's more reminiscent of arcade games.