Those fallen allies did screw me over quite heavily. Interesting concept and the game was quite engaging. I will only note, that movement on the map felt a little clunky at least from personal experience, however over than that, it was a fun game to try. Congrats on making it!
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Royal Sabotage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #389 | 3.300 | 3.300 |
| Audio | #503 | 3.200 | 3.200 |
| Visuals | #519 | 3.600 | 3.600 |
| Gameplay | #538 | 3.133 | 3.133 |
| Enjoyment | #598 | 3.233 | 3.233 |
| Overall | #605 | 3.189 | 3.189 |
| Theme | #1209 | 2.667 | 2.667 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The main mechanics of this game are betrayal and slow loss of trust, when your allies die, they swap over to the enemy team in the next round and whenever a round end you gain trust debuffs which weaken your allies or strengthen your enemies - representing lost trust/morale in your allies . These is how it ties into Trust no one!
What code and assets did you not make from scratch during the jam (if any)?
UIEffect by mob-sakai
Some SFX made using Chiptone by SFBGames https://sfbgames.itch.io/chiptone
How many people worked on the game?4






I kept running around in circles until I gave up, fun game, they had too much unity you could say.
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