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How does the game fit the theme?
The goal of the game is to match all the shapes correctly as they appear. The narrator shape that appears at the beginning of the game gives you some advice, but should you trust it? The narrator continually tries to mess you up to stop you from beating the game, getting more aggressive as the game goes on.
What code and assets did you not make from scratch during the jam (if any)?
I didn't make any of the sound assets, they were imported from the Unity Asset web.
How many people worked on the game?1
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Comments
I really liked the idea—it's a great game that I really enjoyed, especially when swapping the shapes around.
Surprisingly hard haha, but really fun!
Simple in concept, yet enjoyable game, I like it!
Maybe it’s missing some kind of checkpoint system, or perhaps after a game over, it should take half the time to get back to the point where you lost. It’s just that in the final stages after a defeat, when you’re sent back to the very beginning and have to replay the easier levels just to lose again on the fifth figure of the final stage, it feels like an eternity.
Oh, and one more thing: I like that the game has creative challenges, and you have to get used to the controls all over again each time. Plus, these challenges are added one at a time, so the game doesn't feel unfair
Very cool idea. I love that is it so simple but still fun.
Also very creative how the difficulty goes up over time!
Great use of simple shapes and game mechanics! Awesome work!
Very difficult but i do like the gameplay a lot!
damn that is pretty hard. Really fun though!
If you'd like, you can play our game at https://tijntjohh.itch.io/work-in-progress
cool game! pretty hard though
i enjoy reaction-based games like this, i had fun playing it. i had a few visual bugs with sprites being displaced (without fullscreen), but other than that no issues!
dang, what parts did you see the visual bugs? Thanks for trying the game!
More challenging than I excpected but very fun! It takes a small time to start after the animation where the figure gets bigger, not sure if it's just me but takes away some of the pacing in the game, also happens at the start of the game.
When he switched the buttons I reached through the screen and slapped that shape xD Great game!
Ha ha deserved. Thanks for trying it out!
Nice and very challenging!
Probably the most fun game I've played this jam! great breaking of the gameplay formula switching the order of the keybinds is a really good bit
Thank you!! Glad you enjoyed it :)
Fun game, it tricked me so easy xD
You do surely have to trust no one in this game. :)
Good atmosphere, good game. It’s really well done!
Really enjoyed this! The difficulty curve felt good. Nice job!
Thanks! I really enjoyed playing your game as well.
Really strong game with a simple but very well executed gameplay loop! Great job!
This was fun to play. Liked that u kept it simple but fully functional. The response time is just right! Well done :)
I enjoyed it! it's a pretty fun test of reflexes. I think it would be a lot better to completely separate the tutorial from the game loop because I refreshed the page at some point and had to see the tutorial again. I also noticed that the UI has some issues when I don't play in fullscreen mode.
Nice work overall!
Thanks for the feedback! I really enjoyed your game as well. Yeah adding a skip tutorial feature would be something I'd want to add.
Fun and intuitive game! It reminds me of the games where someone shouts a color, you need to imidiatly hit any color that is not the color shouted