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How does the game fit the theme?
You have to trust the machine No. One to help make it back home.
What code and assets did you not make from scratch during the jam (if any)?
All code and assets were made by us during the jam!! Good old Godot :)
How many people worked on the game?4
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Comments
Great game!
A nice incremental! I really how all the different systems came together throughout
A nice simple game. Took a few minutes to understand how the controls work. Anyway kept the game running in the background for a while and reached the city. Nice game!
:D Glad to hear you played all the way thru! Good notes about the UI; we can work on increasing the clarity there so it more clear what you can be doing. Thanks for the feedback!
Really nice and chill game! I'd like it if the crafting could be automated from the start (select a material to keep collecting it, only change if needed) and also some other things to do while waiting for the materials, but I understand it would have taken more time to implement. Nice work so far tho!
Thanks so much for the feedback and the kind words!
Fun and relaxing incremental game. Would love maybe some more micro management options in while waiting for crafts. Other than that great work!
We're glad you liked it! You're right we definitely need something more to do / think about in the spans of downtime. Thanks for the feedback!
This was a great little gathering and crafting game! It was satisfying to unlock more robots to do more tasks. My only points of feedback have already been mentioned by others. Nice job!
Thanks so much!
I enjoyed playing :), as someone else said, nuts and bolts stop progress after a while though
We're glad you enjoyed!
very relaxing game, the music is nice and calm, i enjoyed playing
Isn't it! Adam on our team did such a good job with the music. Thanks for your kind comment :)
I love incremental games. This one is a bit more factorio-like. It makes me want to optimize lots of things but the rarity is a huge hindrance. Maybe some new mechanics and technologies would allow the player to create other ways to achieve further gameplay. Really cool game. Hope you improve it!
Thanks so much for the feedback! Fleshing out the tech tree (in part to address the nuts and bolts issue 😅) is a great shout and we will put that on our todo list 🙂↕️
Nuts and bolts is literally gold, I really liked this game, the music, and the robot guys, but I stopped playing after I had to get more and more batteries because they were so tedious to craft because of the nuts and bolds. A glitch I experienced was also the music ending, it stopped looping after a bit which was odd, especially for a game that goes on as long as this one does. Other than that though, this game has real potential and I really enjoyed it!
Yeah we definitely tuned nuts and bolts to be a bit too rare in swamp 😅. Thanks for letting us know about the music not looping properly! We're glad you enjoyed the game!!!
Of course! It was literally so good!
- the scavenge for other scavengers idea is cool and it's well done for the most part.
- the tech tree is pleasant (after you decipher what the requirements are, similar to all other recipes/costs, making an organized grocery style list with some clear readable icons with/without names of the resources required would be the best solution for this)
- while the overall gameplay is nice, it's lacking some important features:
1. (Most important) some other faster way to gather the nuts and bolts, I found it almost impossible to get them for advancing to the ravine, but I gave up along the way due to how painfully slow it was (the sole reason I stopped playing after 30-40 minutes), I suggest reworking or removing them entirely.
2. No way to stop the machines (this would be nice for making them retarget to crafting)
3. Automated crafting by machines (or player)
I liked the game until it became to frustrating/boring to keep going.
It's not bad it just needs more time in the oven and a some proper balancing. Good luck!
Hi there! You're right, an option to stop the machines would be next up on our implementation list. Also we made a last minute change to have nuts and bolts be gatherable, but only once you reach Ravine. We'll experiment with some solutions that potentially prevent this mid game lull.
Thanks so much for the detailed feedback :)