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A jam submission

Parts for FriendsView game page

Submitted by Daxanius — 12 hours, 3 minutes before the deadline
Rated by 21 people so far
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Parts for Friends's itch.io page

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How does the game fit the theme?
Albert the skeleton does cannot trust the villagers as they dislike him for using their parts to make friends. Unfortunately for him the distrust is mutual.

What code and assets did you not make from scratch during the jam (if any)?
- The arrow icon
- The font
- DOTween
- DebugExtensions
- Some built-in unity packages

How many people worked on the game?
6

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Comments

Submitted(+2)

Love the character designs! Cute models ♡ Nice concept for a summoner game

(+1)

Thank you so much! We love the work of our artists too!

(1 edit) (+3)

I can see a lot of potential with this gameplay loop. I imagine this having some light platforming, more levels, more enemies, and more summons.

Game functions fluidly and smoothly (even on my ancient PC), visuals are stylistic and easy to distinguish for gameplay, difficulty feels balanced, not too "handholdy" but also not brutally difficult. I could even see multi-player working with this concept, with multiple mages, more altars, and more angry townsfolk. The music feels appropriately goofy on the title screen and engaging during gameplay.

All-in-All: My only complaint is that I wish there was more of this game, good stuff and lots of fun

3D Visuals: 5/5
2D Visuals/UI: 4/5
Gameplay: 5/5
Difficulty: 3/5
Music: 5/5
Content: 1/5
"Oh No...": 5/5

Overall Score: 4/5 

Thank you so much! We all appreciate it! The "Oh No" was my voice haha. The team is considering to make more soon!  

Submitted(+1)

The art and the mechanic on how monsters are summoned are awesome. However the game gets really repetitive with time. 

Thank you for the kind words! We are seriously thinking of expanding it with new elements so its not as repetitive.

(+2)

i am a sucker for games where you control summons!

Developer

It’s fun!

Submitted(+2)

First off, the game is super cute, I loved the animations, the character design is fantastic, the camera work is great, and the whole thing ran smoothly and felt very polished.

My main hesitation is the gameplay loop. Running around summoning people gets pretty repetitive after a few waves. Some concrete suggestions, thought: some way to select multiple characters at once would go a long way, and more enemy variation!

Developer

Thank you for playing the game! I do agree that there’s a lot of potential for our game that we could better make use of. Unfortunately we did spend a lot of time on polishing it rather than realizing more of its potential.

Submitted (1 edit) (+1)

Nice, fun and funny little game here! Interesting twist on a tower defense.

Some critique:

  • The game page looks very poor. This is never a good thing. The page is not locked during the jam like the builds so please work on it, make it beautiful so more people will play the game, it deserves it.
  • When you open the game on the full screen viewport does not scale and as everything in the game is small I and other player would appreciate ability to play full screen.
  • Probably I missed it but there is no end goal. Having a goal is a crucial thing in almost every game, it helps to keep the player engaged.
  • Visuals can benefit from some lighting / fog / post processing. While the props and character look nice, without the environment setup they look flat.
  • The theme is unfortunately not reflected in the game, not the biggest issue, but it is always more interesting to play jam games that are built around the theme.

Overall - congratulations, I had some good time with it!

Developer(+1)

You bring up some very good points! I will look into what I can do with the page when I have some time. On the gameplay, the goal is to survive the night. Though I realize this is a bit too much of a hand-wavy vague goal. I will take that with me for the next jam :)

(+1)

Was really fun getting my undead friends to do the dirty work. Was there any reason not to always have my friends following me instead of sitting still?

Really good visuals and the gameplay loop was very satisfying. Good job!

Developer

Thank you for playing our game. And yes! We wanted to provide you with the ability to control the map, potentially stationing your monsters near pillars or points of interests. However play-tests have proven that players stick their monsters around the altar or make the monsters follow them depending on play-style.

Submitted(+1)

I love the idea of putting parts together to make your friends. And the gameplay of directing your friends and moving at the same time was really fun! Pretty difficult though.

Submitted(+1)

Very cool I love the style!

Developer

Thanks! We were very lucky to have Mythic on our team for the character art!

Submitted(+2)

nice job game is very polished, very good mechanic. I couldn't survive a first night, but I was close

Thank you for the kind words! Will play your game too!

Submitted(+2)

It was so cool to coordinate WASD with point at click movements to dodge enemies with the skeleton and the demon at once. I hardly managed to finish the game in the first run, it was so fun and the visuals are very cool and polished. My only minor complain is that the game jam theme is not integrated in the gameplay, but had a good time playing anyway. Great job :)

Thank you for the kind words we appreciate it! 

Submitted(+3)

Interesting concept but DAMN DOES THAT VILLAGER HAVE RANGE

Its in the diet. 

Submitted(+2)


I absolutely love the spinning skeleton head and how the villager just goes and flies in the map,

Really fun game.

Submitted(+2)

Great character animations! Really fun idea and a very addictive mechanic!

Submitted(+2)

Really liked the character's art style and animations. It would be nice if we got more options of friends to build.

Submitted(+2)

Good game, I like it. The creating new friends like Frankenstein is a cool feature. Bit unfortunate that only my "new" friends can attack and I cannot and all I can do is run around collecting limps to make new ones. But other than that, it's a great game. 

Thank you for the feedback! We will have it in mind!