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A jam submission

The SyncView game page

A short story-driven action-platformer about trust, fast combat, and a strange power called Sync.
Submitted by typhooooon — 5 hours, 57 minutes before the deadline
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The Sync's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#5623.5383.538
Audio#6233.0773.077
Enjoyment#7163.1033.103
Overall#7273.0853.085
Gameplay#7792.8972.897
Innovation#8112.8972.897
Theme#9553.0003.000

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
By the story and character dynamics

What code and assets did you not make from scratch during the jam (if any)?
I only took the audio assets from internet exepct that I draw coded everything

How many people worked on the game?
1

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Comments

Viewing comments 34 to 21 of 34 · Next page · Last page
Submitted

I'm a mac user, so I wasn't able to play this. Looks pretty interesting, though! 😎

Submitted(+1)

I liked it! Liked the artstyle and thought the gameplay was pretty fun! Like others said the combat could definitely be improved upon but I think it's a really good base! :D

Developer

thanks for the feedback

Submitted(+1)

Liked the game, it was really fun! I had some problems on the second level with one of the first jumps, right after the first two enemies. It was pretty hard to make. Also, if I collide with an enemy, I can't use the dash anymore. Still, amazing job! Hope it keeps growing.

Developer(+1)

thanks for the feedback ı know there is some problems If ı had a tester friend I  could done the combat and platform better but thanks for playing it

Submitted(+1)

Pretty chill and fun game, loved the artstyle

Developer

thanks for the feedback

Submitted(+1)

Your game has an interesting aesthetic. However, I feel like the hit feedback still needs some polishing. I hope to see a future update.

Developer

Yeah ı know combat could feel more polished but I couldnt find the time but thanks for the feedback

Submitted(+1)

Pretty cool artstyle good job! Surprisingly hard tho lol.

Developer

thank you for the feedback

Submitted(+1)

Love the aesthetics, the second day was a bit hard to play. Did the enemies also have a health bar? I couldn't find it anywhere..... that enemy with the shields(are those cops?)  were difficult to kill, esp when I couldn't see their health bars. I really like the art style. Great work!

Developer(+1)

thank you for playing it also for the feedback. No cops dont have health bars I choose not to do it but you have to hit them from the back unless you cant hit them

Submitted(+1)

that makes sense! I'll try hitting them in the back (I should've thought of that before, considering they have literal shields XD)

Submitted(+1)

Good job, here's some feedback on your game

  • The combat could use longer combos and juicier feedback/animation, but I understand that you had a limited time.
  • The guard character's design should be more asymmetrical in my opinion, so that it's easier to understand that you have to hit them on the back.
  • The platforming part in day 2 was very rough and tedious.
Developer

thank you for your deetailed feedback I'll try to fix them

Submitted(+1)

very nice art style, i like it

Developer

thank you for your feedback

Submitted(+1)

Really impressive that you made this entire game in one week! Great job!

Developer

Thank you for your compiment

Submitted(+1)

The style of this game was the highlight for me, for sure.

It hits the mark straight away with the choice of colours and the star-packed backdrop. Then the walking animation! It really had so much character which I loved.

I think it was a good difficulty, although I must admit it took some perseverance to make one of the Day 2 jumps. And those sniper robots were a bit harsh, the combination of the speed of the projectiles and the range had me scratching my head. Perhaps a slightly more visible projectile would help?

Great game, impressive to have built this in the week! Well done :)

Developer

Thank you so much for your detailed feedback I know the gsme is not perfect it needs more polishes but I am a solo gd but I will fix thoose as you say

Submitted(+1)

Cool game and art style. The player character reminds me of Eddy Gordo. My favorite part is the sync mechanic. I guess my only feedback is that the platforming could have been tighter and the fighting punchier / more juice.

Keep it up!

Developer

Awsome feedback thank you for playing and sharing your ideas with me 

Submitted(+2)

Cool art and music!
The movement and combat could improve by being a little bit snappier.
· Umbra ·

Developer

thank you for your feedback

Submitted(+1)

Cool experience... I was stuck on the tree part on day two for a long time... Thank you for sumbitting this fun game!!!

Developer

Yeah I am sorry about that part. But hope you enjoyed it

Viewing comments 34 to 21 of 34 · Next page · Last page