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The Sync's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #562 | 3.538 | 3.538 |
| Audio | #623 | 3.077 | 3.077 |
| Enjoyment | #716 | 3.103 | 3.103 |
| Overall | #727 | 3.085 | 3.085 |
| Gameplay | #779 | 2.897 | 2.897 |
| Innovation | #811 | 2.897 | 2.897 |
| Theme | #955 | 3.000 | 3.000 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
By the story and character dynamics
What code and assets did you not make from scratch during the jam (if any)?
I only took the audio assets from internet exepct that I draw coded everything
How many people worked on the game?1
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Comments
I'm a mac user, so I wasn't able to play this. Looks pretty interesting, though! 😎
I liked it! Liked the artstyle and thought the gameplay was pretty fun! Like others said the combat could definitely be improved upon but I think it's a really good base! :D
thanks for the feedback
Liked the game, it was really fun! I had some problems on the second level with one of the first jumps, right after the first two enemies. It was pretty hard to make. Also, if I collide with an enemy, I can't use the dash anymore. Still, amazing job! Hope it keeps growing.
thanks for the feedback ı know there is some problems If ı had a tester friend I could done the combat and platform better but thanks for playing it
Pretty chill and fun game, loved the artstyle
thanks for the feedback
Your game has an interesting aesthetic. However, I feel like the hit feedback still needs some polishing. I hope to see a future update.
Yeah ı know combat could feel more polished but I couldnt find the time but thanks for the feedback
Pretty cool artstyle good job! Surprisingly hard tho lol.
thank you for the feedback
Love the aesthetics, the second day was a bit hard to play. Did the enemies also have a health bar? I couldn't find it anywhere..... that enemy with the shields(are those cops?) were difficult to kill, esp when I couldn't see their health bars. I really like the art style. Great work!
thank you for playing it also for the feedback. No cops dont have health bars I choose not to do it but you have to hit them from the back unless you cant hit them
that makes sense! I'll try hitting them in the back (I should've thought of that before, considering they have literal shields XD)
Good job, here's some feedback on your game
thank you for your deetailed feedback I'll try to fix them
very nice art style, i like it
thank you for your feedback
Really impressive that you made this entire game in one week! Great job!
Thank you for your compiment
The style of this game was the highlight for me, for sure.
It hits the mark straight away with the choice of colours and the star-packed backdrop. Then the walking animation! It really had so much character which I loved.
I think it was a good difficulty, although I must admit it took some perseverance to make one of the Day 2 jumps. And those sniper robots were a bit harsh, the combination of the speed of the projectiles and the range had me scratching my head. Perhaps a slightly more visible projectile would help?
Great game, impressive to have built this in the week! Well done :)
Thank you so much for your detailed feedback I know the gsme is not perfect it needs more polishes but I am a solo gd but I will fix thoose as you say
Cool game and art style. The player character reminds me of Eddy Gordo. My favorite part is the sync mechanic. I guess my only feedback is that the platforming could have been tighter and the fighting punchier / more juice.
Keep it up!
Awsome feedback thank you for playing and sharing your ideas with me
Cool art and music!
The movement and combat could improve by being a little bit snappier.
· Umbra ·
thank you for your feedback
Cool experience... I was stuck on the tree part on day two for a long time... Thank you for sumbitting this fun game!!!
Yeah I am sorry about that part. But hope you enjoyed it