The idea seems nice, but i wasn't able to put the game in fullscreen, which made it have a part of the screen cut off.
Play game
Read Between the Wires's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #146 | 4.232 | 4.232 |
| Overall | #229 | 3.601 | 3.601 |
| Audio | #271 | 3.464 | 3.464 |
| Innovation | #292 | 3.393 | 3.393 |
| Enjoyment | #301 | 3.554 | 3.554 |
| Gameplay | #383 | 3.321 | 3.321 |
| Theme | #421 | 3.643 | 3.643 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In Read Between the Wires, you can't even trust the rules provided to solve the puzzles. Each puzzle requires not only deciphering the clues, but also determining which of them is the liar.
What code and assets did you not make from scratch during the jam (if any)?
Just the font--everything else was me
How many people worked on the game?1





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