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How does the game fit the theme?
The game explores “Trust No One” through choices, betrayal, and unreliable guidance. Trusting the wrong person can lead to a bad ending, while each failure reveals new information that changes how the player approaches the next choice.
What code and assets did you not make from scratch during the jam (if any)?
All gameplay code was written during the jam.
SE / BGM:
1. 効果音ラボ
https://soundeffect-lab.info
2. Springin' Sound Stock
https://www.springin.org/sound-stock/
Characters:
1. fantazy-30
https://papoycore.itch.io/fantazy-30
2. Cat Player Asset by JumpButton
https://jumpbutton.itch.io/cat-player-asset
3. Bandits - Pixel Art | Unity Asset Store
https://assetstore.unity.com/packages/2d/characters/bandits-pixel-art-104130
4. Bird Pixel Character by By Fernando
https://byfernando.itch.io/bird-pixel-character
5. Medieval Warrior Pack 2 | Unity Asset Store
https://assetstore.unity.com/packages/2d/characters/medieval-warrior-pack-2-174788
6. Medieval Warrior Pack | Unity Asset Store
https://assetstore.unity.com/packages/2d/characters/medieval-warrior-pack-159577
7. 2D Pixel Quest Vol.5 - The Ork's Pit by Barely_Games
https://barely-games.itch.io/2d-pixel-quest-vol5-the-orks-pit
8. Skull Wolf Pixel Art by Atari Boy
https://atari-boy.itch.io/skull-wolf-pixel-art
9. Warrior-Free Animation Set V1.3 by Clembod
https://clembod.itch.io/warrior-free-animation-set
10. Swordswoman, Joanna Darc ||| by Otsoga
https://otsoga.itch.io/swordswoman
Environment:
1. Gothicvania Town by ansimuz
https://ansimuz.itch.io/gothicvania-town
2. 2D Fantasy Sprites Mega Bundle by Laetus Omnia]
https://kenny-laetusomnia.itch.io/2d-fantasy-sprites-mega-bundle
Fonts:
1. Google Fonts
2. Vectroid Font · 1001 Fonts
https://www.1001fonts.com/vectroid-font.html)
VFX / Shaders:
1. VolFx - VFX Toolkit | Unity Asset Store
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/volfx-vfx-toolkit-post-processing-shaders-timeline-tools-300643
2. All In 1 Sprite Shader | Unity Asset Store
https://assetstore.unity.com/packages/vfx/shaders/all-in-1-sprite-shader-156513
3. アニメ風手書きエフェクト素材集[火] - NopiA - BOOTH
https://booth.pm/ja/items/7845097
UI:
1. Pixel Art Cursors by Aspecs Gaming
https://aspecsgaming.itch.io/pixel-art-cursors
2. FREE - 2D Pixel Art Male and Female Character - Sidescroller by GandalfHardcore
https://gandalfhardcore.itch.io/2d-pixel-art-male-and-female-character/devlog/904099/added-animated-emoji-icons-16x16-
3. Health & Stamina Bar Pixel Art by Gowl
https://gowldev.itch.io/health-stamina-bar-pixel-art
How many people worked on the game?1
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Comments
10/10 game! Absolutely astounding that this was made in one week! also I found a bug where if you use the triple slash in the boss arena you can clip through the wall
Thank you so much! Really glad you enjoyed it!
And thanks for reporting the bug too — I completely missed that one ! Looks like the triple slash can push the player through the arena wall, so I'll keep that in mind for the post-jam fixes!
The art in this game jam literally looks like hollow knight. ITS SOO GOOD. I also love the sword unlocking animation. In my opinion I dont really like story games so there was a bit too much dialogue for me but there is a skip feature so thats fine. Really really good job and this game shows how much a solo dev can truly do in 7 days. This game is so sso great and so sword combact is also really really good. Amazing job!
Thank you so much! I’m really glad you enjoyed the visuals, animation, and combat!
And totally fair about the dialogue haha — this was my first time trying something this story-heavy, so I probably went a little overboard with it. That’s also why I made sure to include a skip option.
Really appreciate you playing and the kind words!
Could you also rate my game?
Of course! I’ve already rated it!
This one was one of the lengthiest games I've played during this jam and it takes so much effort making such game in such a short period especially by a solo dev. Well done! Would be great with some polishing especially with enemies attack (really short warning time and dodging wasn't much of use) but still pretty solid game. Well done!
Thank you so much! This was actually my first time trying both a more story-focused game and a side-scrolling action game, so even I thought I was a bit crazy when I came up with the idea haha.
I definitely agree about the combat too — I wanted to refine the enemy attacks and dodging more, but time was the biggest limitation this time.
Thanks a lot for playing and for the feedback!
A very well-made game! The game was polished and the narration is also good. Combat feeling is great and the camera work too! I think that adding some visual feedback on the player while resting to heal and also I had some difficulty jumping across the rock pillars.
Thank you so much! I definitely agree about the resting part — it could use more visual feedback to make it clearer that the player is healing.
And yeah, even I think the rock pillar section is a little difficult 😅
I wanted to give it a bit of a puzzle-like challenge, but I might have gotten a little too ambitious with it haha.
Thanks a lot for the detailed feedback!
Looks awesome! Great use of asset packs.
Thank you! Glad you liked it! I tried to make the assets work together as naturally as possible.
I thought it looked visually great.
Thanks! Really glad you liked how it looked!
A lot of cool mechanics in here. Nice work!
Thank you! Glad you enjoyed the mechanics!
i like the story its very well written and the game have very smooth gameplay!
glad you enjoyed it ! thank you !
The art and atmosphere were absolutely amazing! Great job
Glad you enjoyed it, thank you for playing!
I really enjoyed the atmosphere, sound design, the idea, and the camera movement. Everything felt really well done. Great job!
glad you enjoyed it ! thank you !
The UI is on point and the dialogue is fun although maybe a little on the lengthy side without saying a ton. I wish reading it could be faster without skipping it! The visual style looks cool on the surface but a lot of sprites are inconsistent with others and there's some issues with pixel rendering in some places. The parry feels very good!
Thanks a lot for the feedback!
Honestly, this was my first time writing a story for a game, and I definitely felt that the dialogue could become a bit heavy during actual gameplay. That’s one of the main things I want to improve from this jam.
I also hadn’t paid enough attention to the consistency between the different sprites, so that’s a really useful point too.
Glad to hear the parry felt good! Thanks again for playing and for the detailed feedback!
Stylish combat and satisfying effects with the screen shakes. The stealth mechanic is simple but smart. Might be too many guards tho. The pixel feels disjointed but that may be because multiple sources were used, but overall great game!
I’m really glad you liked the combat and effects — that’s definitely one of the areas I put the most focus into, so I’m especially happy to hear that.
The number of guards is a good point too, and the inconsistency between the pixel assets is something I’ve realized I should have paid more attention to.
Thanks again for playing and for the thoughtful feedback!
This was awesome! Great job!
Glad you enjoyed it, thank you for playing!
what an amazing game just for jam!
glad you enjoyed it ! thank you !