When starting on the web, the menu was not centered, and things did not react properly based on the mouse position. Going into full screen worked, and when I exited fullscreen it was properly centered and worked. Whenever I return to the menu it again has the issue with being misaligned. Adjusting the browser's zoom level also fixes it, so I have been zooming in once and then back out once every time I need to return to it.
Sometimes the screen zooms in for an enemy attack. It usually ends up being a killing blow. The zooming in messes with my timing, which isn't great to begin with. The Merfolk are the ones I've seen do this, and in general I find them to be the most trouble for me. Their down low attacks are the ones I most have issues with timing properly.
Sometimes when combat starts I was not able to attack with Space until after one or more blocks/parries. I'm not sure if it was after a counter attack, or just blocking, that I could then attack.
After I started playing and got into the game map I forgot it was a Roguelite. When I died it would bring me back to the start & I just kept retrying. It would be nice if there was a quick way to get to the Mastery screen after dying to spend points, rather than needing to return to the main menu and starting a new game. Even if it takes you out of the current game, and is only shown at the start of a run after dying, just having a direct way to go there would be convenient. It would be even nicer if this could be done in a way that the main game did not need to be unloaded such that it causes the alignment issue that the menu has. Just go buy the upgrades, and then return right to the combat map, possibly reloading the same as if you had died.
I had 2 shops in a row, and they had the exact same content. It would be nice if each was unique so I did not have to pay for a refresh on first visiting a new one. I'd have picked a different path and refreshed the first shop, if I'd known they'd be the same.
I made it to the first god twice. The second time I had a sword that could cause freeze. With that I was able to get him down to 75 HP, but I did not react fast enough when he wasn't frozen.
I got the 3 initial Mastery upgrades on the main path along with some 5 point upgrades for HP & Attack, but none of the higher cost ones. It seems that saving is implemented, so I may try again later. When I first played it was tough. My timing is not great, and I got a lot of the Merfolk who loved to do the tail attack that I especially do badly with. Before I acknowledged the Roguelite currency and went back to spend it, I was getting ready to be done. As is typical for a Roguelite, it was properly tough without getting the upgrades. Afterward the difficulty became far more reasonable. I also got more used to the timing. I still don't do well with low attacks, but was comfortable enough with combat that I chose to fight bosses, instead of avoiding them.
