Thank you so much for playing Between Gods and for taking the time to share such detailed feedback! This kind of input is incredibly helpful as I continue to polish the game.
I wanted to clarify a few points regarding the issues and mechanics you mentioned:
- Menu Centering Issue: This is actually the first time I’ve received a report about the menu misalignment on load. The game is designed to run at a native resolution of 1280x720 in the browser. Could you let me know what screen resolution or display settings you were using? I’d like to see if it’s triggering on smaller monitor resolutions.
- Camera Zoom on Elite Enemies: That zoom effect happens with elite enemies (like the Merfolk / Tritons) when their health gets low, triggering with a 50/50 chance. A few players have brought this up as well—it throws off timing too much. I’m planning to add a longer delay right after the zoom so you have enough time to react and see which key to press.
- Shops: The shops currently sharing the same stock across nodes is actually intentional unless you manually pay for a refresh, but I appreciate the perspective on how that impacts run route planning.
- Mastery Menu & Death Flow: I’m actively thinking about the best way to remind players to spend their Mastery points after dying so it feels seamless without interrupting the flow of gameplay. However, allowing players to upgrade mid-run or bypassing the main menu setup entirely would require some deep structural changes, as Mastery upgrades are meant to be handled strictly before a new run starts.
- Spacebar / Attack Input: Thanks for noting the issue where attacks wouldn't register right at the start of combat until after blocking or parrying. I’ll look into the input state to see why Space was getting blocked initially.
I’m really glad that, despite the initial difficulty and the Merfolk tail attacks giving you a hard time, you felt that sense of progression and got into the rhythm of the timing! That loop is exactly what I’m aiming for.
I’ve received a lot of great feedback over the past few weeks, and comments like yours are super motivating. Thank you again for playing and helping make the game better!
