Great fun game i like the puzzle aspect to it and the story is well written
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King's Taster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #111 | 4.087 | 4.087 |
| Audio | #202 | 3.565 | 3.565 |
| Gameplay | #220 | 3.522 | 3.522 |
| Overall | #232 | 3.594 | 3.594 |
| Visuals | #367 | 3.826 | 3.826 |
| Innovation | #429 | 3.261 | 3.261 |
| Enjoyment | #536 | 3.304 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a royal poison taster and tasked to find out, if the King's meals are safe to eat by interviewing the castle residents and relying on your knowledge and guides. Some of the castle residents have ill intentions towards the king.
What code and assets did you not make from scratch during the jam (if any)?
We used the Maaack godot game project template.
All game assets are made from scratch during the jam.
How many people worked on the game?8
Comments
Cool! We have the similar idea, but absolutely different realization! I really liked this mechanics that I needed to talk with visitors and how food inspection works. In combination that all works like a great potential for a full detective/quest like game
Lots of content, a story full of detail, polished visuals, complex dependencies, everything working smoothly and without apparent bugs. I didn't really have much fun though - possibly because I'm not fond of visual novels, and this mostly felt like one. I recall a sense of confusion after the introduction, where the only thing I could do was hit a "Back" button - it didn't feel right because I did't go anywhere before. A more clear graphical indication of who's speaking would be helpful. Going around the map mostly without clues of where any new information could be expected felt random. Being forced to wait for all texts to be displayed letter after letter didn't feel nice. Ending felt somewhat abrupt. Nonetheless, hats off for what you managed to accomplish.
Amazing game! I really liked the interpretation of the theme for this game and how the gameplay is intertwined with the plot. Just one suggestion: instead of just deciding if the food is poisoned or not, it would be cool if the players had to choose which poison was used or which ingredient was poisoned so if they miss, they wont know the answer and could try again.
Yea this game plays and sounds like i wanted to do it in my head at the beginning but by the end happened what happened 😂. great job with plot and scenario. it is really hard stuff what you have made here making all the text plot ... dialogue even if we take 7 days it is harder than average game would take at least for me. cool game overall great music ost overall
I actually liked the concept of the game. Since I saw purple on the pasta asset i thought it was poisoned and put it on the poison tray. Then I got stuck on a black screen for making a mistake. I gave the game another chance after that. If the gameplay gets polished up a bit more, it can even get better for sure.
Thank you for the feedback! Yes, the gameplay needs a little more polishing and bug fixes. The purple detail can make the first puzzle confusing and showed a little lack of synergy between design and art.
The hint from Keth was supposed to help with that. But it's not enough yet and we hope to polish it a little bit more in future updates!
Oh wow! Well done on all the hard work, the art and the writing! You’ve taken the time to build a plot, create distinct characters and develop an original lore: it’s really brilliant! The gameplay works really well too, with the different stages of deduction.
And let’s face it: FINALLY a game about food :D It’s the first one I’ve come across in this jam – I’ve been missing that! Congrats!
this was really well done! I enjoyed the mini games to determine if the food was poisoned and the artwork was great
Great design and overall experience. The look and feel gives off a well thought of concept. You did a good job on implementing the dialog and map, however the tasting feels a bit clunky. It was a very good and important design choice to checkmark finished organs and give feedback on what you found.
I'd personally prefer the text intro to be instantaneous for small texts. Showing it letter for letter takes time and to me breaks the reading experience. It would also be cool to transition directly from room to room (more immersion) and have a map on demand. It was fun to taste my way into the story.
Great mechanics and visuals! Sadly after getting executed I got a blackscreen (web version).
Beautiful art, a good story, and it was really fun and immersive to find out whether the food was poisoned or not. Very well done!
Very detailed game and a lot of game mechanics. Doing it all in a week and in a big team is impressive.
Really Well Put Game, With a Story Line as well Which I was a fan of. Did Run into a small problem of one of my clues being cut off but other than that great job!
Great job! Incredible you managed to do all the music and art in this one jam.






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