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How does the game fit the theme?
All of the critters are criminals, you musn't trust any of them if you want to catch all of their crimes.
What code and assets did you not make from scratch during the jam (if any)?
Some free use stock sounds and images were used
The only code made prior was a function to spell text letter by letter
How many people worked on the game?2
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Comments
Promised I'd play, so here am I! I love the whimsical writing on the presentation page! There are a few typos that could be reviewed to make both the presentation page and the game feel a little more polished and professional.
I actually loved the different crimes, like the stolen wallet, the drugs, etc. It made the game really fun and engaging! Thank you for introducing me to it.
I honestly think you could have expanded the concept by creating more cases and dividing them into different chapters. It feels almost impossible to catch everything in a single scene, especially when we don't really know what we're supposed to be looking for at first. I think separating the game into different sections or cases, with each one focusing on a different crime or situation, could make the concept even more interesting and give players more time to understand what they need to pay attention to. Edit: after finishing the game, i kind of understand the mechanic of 3 cases per partie de jeu, pour aussi pouvoir augmenter la replayability. Nice lil game and I am such a fun of the artwork whattt???
Heya, thank you so much for the feedback!
English isn't our first language so it's possible that some typos could have slipped here and there (especially because Splinky's dialogue was all written at 4 am lmao)
I understand the issue with not really knowing where to look, many commenters have already pointed that out. The truth is we run out of time and didn't really have a varied enough spectrum of testers, so we didn't have many outsider feedback. We were also a bit scared of making the game too trivial if the crimes were too obvious or slow, so we preferred a harder experience that rewards replayability to a mediocre first experience were everything is easily solvable (though in a jam setting, it's usually better not to make people play your game twice, so I don't think there's any correct answer).
We're really glad you enjoyed the artwork! Dulcis worked super hard on it and she has a really unique style
Many thanks for taking such an in-depth look :)
Good game very fun :)
Got 5/9. That story teller was really distracting but it is impossible not to hear what he was telling. Nice cute short game! Love it.
Thought the game was pretty fun, very charming!! Fits in with the theme, especially the ending case you had to solve... Very well done :D
I think it's a bit long + the music runs out at the end, but really fun game!
Very fun! I like the concept a lot. It really had me not focus on any one specific thing and was cool I had to almost unfocus my eyes to take it all in.
Pretty good, what more is there to say
I really enjoyed playing, amazing work!
I had to play a second time to try get a perfect score - I got 8/9
Then I had to play one more time, to read what Splinky was saying... which is when I had a creeping suspicion - which was promptly confirmed hahahaha
Really hilarious characters, and a very smooth experience playing.
(Kind of reminds me of school teaching, actually)
This game was challenging in a good way because it really force you to look into everything, great job creating that sort of tension, liked the design of the creature as well ! Good job :D
This made me feel like a detective!I have already given you a rating. If you could also comment on my game as well
https://catwild.itch.io/waitgowhere