Great idea, but the monster phase was way too hard. I couldn't beat the first night.
Play game
Fortune Scammer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #432 | 3.286 | 3.286 |
| Theme | #479 | 3.571 | 3.571 |
| Visuals | #543 | 3.571 | 3.571 |
| Overall | #583 | 3.214 | 3.214 |
| Innovation | #654 | 3.048 | 3.048 |
| Gameplay | #720 | 2.952 | 2.952 |
| Enjoyment | #949 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a fake psychic who scams other people. You are the person who embodies the phrase 'Trust No One'
What code and assets did you not make from scratch during the jam (if any)?
A few of the sound fx, the cash register, phone sound and button sounds
Some code addons were used, though all except LimboAI were modified for the jam
- main menu and pause menu addon https://github.com/Maaack/Godot-Game-Template - An addon for footsteps https://github.com/developer-benny-zhu/godot-material-footsteps
- Dialogic for managing the dialogue
- LimboAI as a framework for coding the AI of the monster
How many people worked on the game?3




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