Glad I played right through the end!
Loved the dialogues, very funny
| Criteria | Rank | Score* | Raw Score |
| Innovation | #166 | 3.600 | 3.600 |
| Theme | #168 | 3.971 | 3.971 |
| Overall | #651 | 3.148 | 3.148 |
| Visuals | #796 | 3.229 | 3.229 |
| Enjoyment | #809 | 3.000 | 3.000 |
| Gameplay | #944 | 2.714 | 2.714 |
| Audio | #1217 | 2.371 | 2.371 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
With the intrusion of AI into everyday life, we wanted to capture the feeling of always second guessing the images we see.
What code and assets did you not make from scratch during the jam (if any)?
Some of the art pieces used and modified were from the Met open access collection. All are credited in game.
How many people worked on the game?2
Glad I played right through the end!
Loved the dialogues, very funny
the end scene was suprised me maybe it was an AI ? :) - interesting game
This is an interesting commentary on how things are right now... pretty cool to see it as a game
Turning art appreciation into an awkward, silent interrogation where both the viewer and the artist are just exhausted is painfully accurate. A brilliant masterclass in weaponized mundanity - this one is going to stick with me for a while.
A fully rendered cut scene in the end? I truly did not expect that. Bravo!
honestly, I had a hard time rating this. I hope this doesn't sound harsh, but I found it boring and the buttons had a certain lack of responsiveness that made it fell very meh. BUT, the concept was great. As boring as I found the game itself I just had to find out how it ended. And I am glad I did, the quality of that little cut scene was unexpectedly impressive, it felt like something from Myst. After I realized the style reminded me of Myst is when it hit me that this isn't a game at all, it is art. I have a feeling I will be thinking about it for a while.
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