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Authorized Unknown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #110 | 3.732 | 3.732 |
| Innovation | #127 | 3.683 | 3.683 |
| Visuals | #133 | 4.268 | 4.268 |
| Overall | #143 | 3.687 | 3.687 |
| Theme | #310 | 3.780 | 3.780 |
| Gameplay | #333 | 3.366 | 3.366 |
| Enjoyment | #545 | 3.293 | 3.293 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Authorized Unknown is a psychological horror game set during a night shift where you can’t trust anyone on the other end of the line. You will receive messages from SYSTEM, COMMAND and UNKNOWN, and they won’t always match each other. Cameras and your screen might deceive you, putting you in charge of choosing which orders to follow, with uncertain consequences if you make a mistake.
What code and assets did you not make from scratch during the jam (if any)?
top-down movement and some shaders was adapted from a previous game I made , tho all the shaders i did take i changed some stuff in them so i didnt just copy paste them
How many people worked on the game?4
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Comments
I really love this game and its terrifying atmosphere! The visual and music is so good! Seems like there are more than one ending 🤔
yeah there are a couple, Thanks for your feedback!
Very well made. Got the ending where I just quit my job and walk out! Very true to real life!
Thanks a lot! i actually saw your stream! you gave some really good feedback and you did notice stuff that other people didnt that are totally true! for example you said that the devs that made it are probably doing soemthing similar in real life and it probably helps, and you're totally right!!
Was a little confused, didn't really understand. beautiful game though.
Very stylish, I liked the aesthetic and tone a lot.
Visually the art was well produced, and the post-processing helped carry the atmosphere really well. Music and sounds were all spot on and felt satisfying.
The UI was a little overwhelming, you had a lot of concerns to fit in to each individual "menu" (the computer and the radio) and I think you did a good job with how it looked and work to a point, but my one gripe was the speed at which everything happened. Particularly on the radio there was a lot of fast messages and inconsistent automated switching of which message was playing which was a little disorienting - I couldn't really understand why sometimes it switching automatically and sometimes didn't and I'm not sure if I was supposed to read into that at all. It often happened quite quickly not really giving enough time to comprehend the text or understand what/why it was happening.
I guess some of this was perhaps intended? It did add to the feeling of confusion and panic, but I would've liked more time to process what I was seeing/reading.
Having multiple endings is really cool for a jam, there's a decent amount of content here and you nailed the tone really well across all aspects of the presentation. Narratively, I enjoyed trying to come up with theories about what was going on and comparing them to anything that was revealed.
I did notice the font you used really didn't want to render well at the font size you wanted, not a huge deal and sort of almost kind of fit the glitchy parts of the aesthetic, I'd be interested to know if that was a purposeful decision made to not solve that.
Very nice work, and a lot of it too!
I like the art. Great work!
Thanks a lot!
Visuals and sound design are very strong, loved the walking afterimage effects, the sounds of the logs and text and the flickering effects on the screens. Interactibles in both rooms were very ominous (in a fun way!) and the whole game matches with the theme excellently!
I struggled a little with keeping track of the three voices on the radio since messages would seem to open without selecting them, and I wasn’t sure on the end goal, or if there was a time limit for decisions since the time kept moving and messages seemed frantic. Enjoyed the experience overall though, and would defo play again if it’s developed further!
yeah thanks a lot for the review! , basically it's even written in the description that not all stuff are meant to be read
The art is beautiful and so nice to look at. And the audio is well done too. I just had no idea how to play or what to do. And reading the messages was difficult because they kept getting interrupted by other ones. I think the concept is cool, bit it definitely needs so work. But good job on your submission!
The visuals were so polished and I really liked the feedback each time I interacted with something (UI/audio)! Super cool and I love the concept.
I did get a bit lost but the visuals are really cool, I love the glitch effect when you walk around
Easy mode is way more chill plus the player is not really meant to read ALL stuff
There is a lot of potential with this game. The biggest improvement it needs is leading the player towards "what's next" - guiding them towards what to do and where to go. This is crucial right away to introduce the player to the whole of the game. The visuals and the audio are great at setting the mood you're going for.
Easy mode really helps with this