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A jam submission

Explosive LineView game page

Submitted by MrKakTyks — 3 days, 10 hours before the deadline
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Explosive Line's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3943.6673.667
Gameplay#6393.0003.000
Audio#7522.9522.952
Overall#8003.0323.032
Innovation#8502.8572.857
Enjoyment#9492.8572.857
Visuals#10702.8572.857

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Are you ready to trust your life to the voice on the other end of the line when a bomb is ticking in front of you? The theme is reflected in the player's total dependence on telephone interactions, forcing them to cross-reference conflicting advice under extreme time constraints.

What code and assets did you not make from scratch during the jam (if any)?
Only the sound effects were not created from scratch. They were sourced from: Zvukipro, Zvukogram, Zvukitop, and Bruni AFX.

How many people worked on the game?
1

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Comments

Submitted

This is cool-- simple but fun premise. Is there a way to determine if the caller is lying or figure out the puzzle without just trial and error?

Submitted

Simple and innovative. I wonder if there's a way to figure out what's true and what's a lie without relying on pure randomness? Still pretty creative

Submitted

Nice game man a bit of polish and it would`ve be fantastic)

Submitted

I finish by trial and error, i didn't wanted to respond the phone  call :))

Submitted

Really cool game. It took me a few tries, but I managed to defuse the bomb. Good job! :)

Submitted

Great idea for the theme, I like the defuse a bomb games

Submitted

Nice game, the theme is well covered. There is a problem in my opinion, that i was able to defuse the bomb without hearing the calls. Yet funny game.

Submitted

I have been blown to bits. My 5th clown disarmed the bomb.

Submitted

Cool game. I think it needs a little bit more than just blindly following instructions, but otherwise, good job!

Submitted

That beeping sound is definitely really frustrating, honestly. And I like it because it fits the jam’s theme really well, especially the “trust no one” part.

I also did a little test to see if there was, how should I put it, a possibility that the way you defuse the bomb could change. I was lucky enough that in my first and second playthroughs, I got the same options: remove the green wire, then remove the red wire, and so on. But on the third one, I realized that it could actually change and that there were different variations.

Really good game, honestly.

Developer(+1)

I'm really sorry it caused you discomfort! I just wanted to create a tense and stressful atmosphere. Thank you for the feedback, I will definitely keep this in mind!

Submitted

I think you misunderstood me. I didn't say it was bad. You're on the right track!

Submitted

Took me a bit, but I won against that bastard. Does he sometimes lie and sometimes not? Because it felt like that. Really simple yet fun game, and you can really feel the pressure. And it's really cool that repeating the game is actually part of playing the game. 

Submitted

Nice take on the theme. I thought it wasn't very clear how to tell or even guess who was trustable or not, but I guess that's part of the challenge?

Very simple, done well. Good job!

Submitted

Really fun game and idea! Was confused at the beginning about who is who, but now it starts making sense!