Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Slippery SlopesView game page

Paranoic protagonist. Choices to make. Consequences.
Submitted by Exvalen, Yhelow — 14 hours, 11 minutes before the deadline
Add to collection

Play Slippery Slopes

Slippery Slopes's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2543.4443.444
Visuals#3963.7783.778
Gameplay#4693.2223.222
Enjoyment#4723.3703.370
Audio#5173.1853.185
Overall#5343.2593.259
Theme#13032.5562.556

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game is a narrative experience around a paranoiac character whose choices depend on the player. Their approach and assessment to standard situations are a bit extreme.

What code and assets did you not make from scratch during the jam (if any)?
Boilerplate code for loading scenes/levels and overall project structure

How many people worked on the game?
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

Wow, that’s a really interesting idea! I like this mechanic with words, and the visuals and atmosphere feel very polished!

Submitted(+2)

I love your interpretation of the theme, the art was fire too !

Submitted(+1)

great art and atmospehere!

Submitted(+1)

The gameplay is really relaxing, I enjoyed it. The game’s style is really nice and atmospheric

There’s just one thing I can’t figure out: does the ending depend on my actions, or is it just chosen at random?

Developer

There are 3 different endings. It depends on the choice you made for the dialogues. The more "purple" word you validate the more paranoiac you character becomes and it changes the end

Submitted(+1)

Oh, thanks, now I’ve got the final, bad ending. 

I like the idea of different endings depending on the words chosen, even though at first I didn’t notice the pattern that the purple words are more paranoid.

Submitted (1 edit) (+1)

Love the use of a minigame to create and decide how the story goes . I did find a speed run trick to just blast a letter as hard as I could to knock everything away instead of matching the letters to clear a path but it was still very fun! 

Submitted(+2)

The art style feels really cohesive, the BGM is great, and the se feel super natural too.
I really love the overall atmosphere! The slightly dizzying visual filter is actually really immersive, and the little ball-bouncing animations during gameplay feel super smooth and satisfying.
I had a lot of fun with it! I think I got a pretty middle-of-the-road ending — I managed to keep both the job and the workshop :D

Submitted(+2)

A very interesting mechanic and artstyle. I ike the whole atmosphere from the visuals and the sound design. I didn't really mind what letter I was using at the moment because there's no limitation to the amount I can shoot, but I still enjoyed it.
Nice work!

Submitted(+2)

I really like it, it was fun and I was wondering if the story changes with the words you choose

Submitted(+2)

I absolutely love it. It really looks gorgeous too!

Submitted(+2)

I love the eerie look

loved the narravative as well

Submitted(+2)

Wrapping narrative choices in a bubbles game is a cool idea. Thanks for letting players hold the mouse to speed up text. A lot of narrative games skip this, and slow text is a pain for fast readers :D

Submitted(+2)

Its so the atmosphere lovely and the gameplay is fun and unique

Submitted(+2)

Had a really fun time with this one! The whole paranoid vibe works surprisingly well, and I liked how the choices made conversations feel a little unpredictable....

At first, I was shooting wildly, but then I realized the letters were floating... :)

Submitted(+2)

Had a really fun time with this one! The whole paranoid vibe works surprisingly well, and I liked how the choices made conversations feel a little unpredictable....

At first, I was shooting wildly, but then I realized the letters were floating... :)

Submitted(+2)

Really interesting gameplay and art style, but it seems a bit hard to precisely pick the word you want.

Submitted(+2)

Nice art. Everything had a bit of a art house feeling to it. The gameplay sections I just spammed shooting the letter since it was fun to just have the others bounce around, and it got me one word or another pretty quickly.

I found the shaders a bit distracting. I know you there’s a slider for them in the settings but an example of what they actually looked like there would make it easier to adjust it.

Submitted(+2)

Very nice entry, the idea of not being in control of the way you answer to people is a great one.

Your implementation of the theme is cool naratively, but I'd have like to see it impact the gameplay a bit more.