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A jam submission

Paranoia ProtocolView game page

a short game where you search you way out in a weird office
Submitted by abdobl — 16 hours, 14 seconds before the deadline
Rated by 44 people so far
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Paranoia Protocol's itch.io page

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How does the game fit the theme?
The floor looks like a normal office, but it’s been emptied. Desks, lab gear, and personal items are gone. The space still runs (lights, servers, cameras), which makes the emptiness feel deliberate — not abandoned, cleared.

What code and assets did you not make from scratch during the jam (if any)?
sprites

How many people worked on the game?
1

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Comments

Viewing comments 34 to 21 of 34 · Next page · Last page
Submitted

Well done on this game. I haven’t got all the way through it yet and I’m finding it a bit tricky because my English isn’t very good, but it seems to fit the theme perfectly!

Submitted

I like the overall idea of this this game. The design is very cool.

Submitted

I like the overall idea of this game. The only thing I wished is that there was some way to evade the coworker when speaking to them. I felt like I was a bit punished for investigating, but I suppose thats kinda the point lol. 

Either way, fun game!

Submitted

good job :)

Submitted

good game...great story its hard but fun (or me finding it hard)

Submitted

yeah its good and pretty story driven. I found the second ending a bit too quick..but it was still good. The visuals have my full understanding, especially when you face these time constraints. Good work!

Submitted

A nice mystery story game with compelling plot but really needs feature where you can see the notes you have collected so far 

Submitted(+1)

This is a nice game! I like how the story unfolds through the environment and the dialogue. 

Submitted(+1)

This was very interesting and intriguing because even after I got an ending I wanted to replay to understand more about what had happened. The dialogue sound could have been a little quieter and the guard didn't seem very threatening. Maybe if there was a visual cone you had to avoid!

Submitted(+1)

I think the fact there is no music playing and you can only hear the sound of your footsteps helps create the feeling of paranoia. Interacting with the different characters and objects felt cold and made you feel uneasy. I got the escape ending. Good job.

Submitted(+1)

nice

Submitted(+1)

Pretty cool game, I like how you can learn more about the story through notes + talking to NPC's, it really lets you explore the story by yourself! The minigame for connecting the wires was a good touch as well, I would've liked more of those! The sprites are also pretty charming!

The walls felt a little strange though, the collisions felt like I was walking in-between walls. For the items/keycards, I would've liked a more noticeable indicator that I had picked up an item.

Good work!

Submitted (1 edit) (+1)

Congrats on the game, it’s a fun playthrough!

You have an interesting storyline, don’t know if you ever watched it, but gives me Severance vibes.

A couple things worth noting, I’m not sure that the volume controls are working and, the colliders for the walls betweeen the rooms don’t reach all the way down.

Edit: My bad, the volume control works, it’s just still really loud on the min setting :P

Viewing comments 34 to 21 of 34 · Next page · Last page