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How does the game fit the theme?
The little blotches you hire to help you finish your painting sometimes turn on you. It could be any one of them. It could be all of them. I wouldn't trust any of them, honestly.
What code and assets did you not make from scratch during the jam (if any)?
MADE WITH GODOT ENGINE
godotengine.org
engine license (MIT)
M6X11 + M6X11PLUS FONTS - DANIEL LINSSEN
managore.itch.io/m6x11
PIXELOID FONT - GGBOTNET (SIL OFL 1.1)
ggbot.net/fonts
MUSIC + SOUNDS - OVANI SOUND
ovanisound.com
How many people worked on the game?1
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Comments
It's a really well made game.
The progression is really smooth without the need of long grind, and all the abilities work quite well.
Visually the game is really pretty. How do you implement the "ink stain" effect?
my only complain was about the dialogue boxes of the guide and the notes. They worked inconsistently.
Thanks for the feedback! I've got a fix waiting on the jam to finish that should address the dialog boxes. Just have to wait forever to be allowed to update it, lol.
As for the "ink stain" I assume you mean the little circles that trail the blotches? That's a very similar effect to a fog of war effect from an RTS. The way I've got it is that there's two pictures layered on each other. Blotches get trailed by little distorted circle sprites that a shader uses to basically erases that circle from the parchment layer, just like a fog of war you're probably used to in other games, but parchment colored instead of grey or black. However, that same distorted circle get's drawn temporarily on top of the full colored town map, with a shader that darkens it a little, gives it a darker outer edge to mimic watercolor, then fades away. The rogues basically just do an undo of that, reapplying the fog of war effect.
Thanks for playing!
Really cool game !
Really fun game! Great job!
Very satisfying. Good job.
Congrats on such a polished game! Really nice vfx and sfx! I liked the ending haha. I really liked how satisfying clicking and collecting the paint was
Super impressed. I was enjoying diligently serving my helpful guide when I accidentally right clicked on him and he backtalked me! I wouldn't stand for it.
At the very start of the game I was trying to read his speech bubbles but kept clearing them accidentally. Then towards the later stages I realized he'd be annoying if I had to tell him to close the bubble manually with an 'X' button or something. It didn't impede the gameplay at all though.
Thank you for adding a secondary input for the left click stuff! Moving around with right click is nice but makes tapping on a spy (and missing) is jittery sometimes. But it's no problem with shift click.
Got to see some of your early progress through the discord and it came out great! Inspiring work.
Really well done and creative, loved the art style and the idea was very unique. Great Work!
Really well done and creative, loved the art style and the idea was very unique. Great Work!
This is a great name, amazing how it was done by just 1 person. amazing concept, great visuals, and interesting little plot.
I literally went to bed late to finish the game. Just great.
The only issue I have with the game is that I got confused on which blotch I was supposed to kill, so for a while I ended up killing anyone with a water droplet over their head, thinking that meant they were washing off the colours. Perhaps in my tiredness, I went on for much longer than I care to admit down that path, until eventually I thought 'hmmm... why does it feel like it's not really progressing properly'.
Fantastic job!
I like the artstyle. It's a very good cozy game.
Really fun game!