I'm a mac user, so I wasn't able to play this. Looks pretty interesting, though! 😎
Play game
The Sync's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #562 | 3.538 | 3.538 |
| Audio | #623 | 3.077 | 3.077 |
| Enjoyment | #716 | 3.103 | 3.103 |
| Overall | #727 | 3.085 | 3.085 |
| Gameplay | #779 | 2.897 | 2.897 |
| Innovation | #811 | 2.897 | 2.897 |
| Theme | #955 | 3.000 | 3.000 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
By the story and character dynamics
What code and assets did you not make from scratch during the jam (if any)?
I only took the audio assets from internet exepct that I draw coded everything
How many people worked on the game?1
Comments
I liked it! Liked the artstyle and thought the gameplay was pretty fun! Like others said the combat could definitely be improved upon but I think it's a really good base! :D
Liked the game, it was really fun! I had some problems on the second level with one of the first jumps, right after the first two enemies. It was pretty hard to make. Also, if I collide with an enemy, I can't use the dash anymore. Still, amazing job! Hope it keeps growing.
Your game has an interesting aesthetic. However, I feel like the hit feedback still needs some polishing. I hope to see a future update.
Love the aesthetics, the second day was a bit hard to play. Did the enemies also have a health bar? I couldn't find it anywhere..... that enemy with the shields(are those cops?) were difficult to kill, esp when I couldn't see their health bars. I really like the art style. Great work!
Good job, here's some feedback on your game
- The combat could use longer combos and juicier feedback/animation, but I understand that you had a limited time.
- The guard character's design should be more asymmetrical in my opinion, so that it's easier to understand that you have to hit them on the back.
- The platforming part in day 2 was very rough and tedious.
The style of this game was the highlight for me, for sure.
It hits the mark straight away with the choice of colours and the star-packed backdrop. Then the walking animation! It really had so much character which I loved.
I think it was a good difficulty, although I must admit it took some perseverance to make one of the Day 2 jumps. And those sniper robots were a bit harsh, the combination of the speed of the projectiles and the range had me scratching my head. Perhaps a slightly more visible projectile would help?
Great game, impressive to have built this in the week! Well done :)
Cool game and art style. The player character reminds me of Eddy Gordo. My favorite part is the sync mechanic. I guess my only feedback is that the platforming could have been tighter and the fighting punchier / more juice.
Keep it up!
Cool art and music!
The movement and combat could improve by being a little bit snappier.
· Umbra ·
Cool experience... I was stuck on the tree part on day two for a long time... Thank you for sumbitting this fun game!!!





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