This is cool-- simple but fun premise. Is there a way to determine if the caller is lying or figure out the puzzle without just trial and error?
Play game
Explosive Line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #394 | 3.667 | 3.667 |
| Gameplay | #639 | 3.000 | 3.000 |
| Audio | #752 | 2.952 | 2.952 |
| Overall | #800 | 3.032 | 3.032 |
| Innovation | #850 | 2.857 | 2.857 |
| Enjoyment | #949 | 2.857 | 2.857 |
| Visuals | #1070 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Are you ready to trust your life to the voice on the other end of the line when a bomb is ticking in front of you? The theme is reflected in the player's total dependence on telephone interactions, forcing them to cross-reference conflicting advice under extreme time constraints.
What code and assets did you not make from scratch during the jam (if any)?
Only the sound effects were not created from scratch. They were sourced from: Zvukipro, Zvukogram, Zvukitop, and Bruni AFX.
How many people worked on the game?1





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