this is so cute i love epic!!! i like how you adapted the story to the theme its so silly
Play odyssey
The Odyssey, probably's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4 | 4.350 | 4.350 |
| Overall | #25 | 3.992 | 3.992 |
| Visuals | #31 | 4.550 | 4.550 |
| Innovation | #91 | 3.800 | 3.800 |
| Gameplay | #111 | 3.700 | 3.700 |
| Audio | #149 | 3.650 | 3.650 |
| Theme | #225 | 3.900 | 3.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is inspired by the part of Homer's The Odyssey where Odysseus tricks the cyclops Polyphemus by calling himself a word meaning Nobody/No one (Nemo in Latin, Οὖτις in Greek), and it is Polyphemus's trust in this "No one" that leads to problems for the cyclops both in the story and in this game. The game also references the idea that by calling out about "Nobody", none of Polyphemus's neighbors come to his aid, since "nobody" is harming him, so he finds that he cannot trust any of his neighbors.
TLDR, cyclops literally trusts the player, who calls themselves 'No one' / Nobody, and can trust 'no one' else around him.
What code and assets did you not make from scratch during the jam (if any)?
Fonts and audio. Audio management and level switching code repurposed from a previous jam project. Squiggle shader credited on jam page.
How many people worked on the game?1











i love the idea so much lol. The art, the concept is really interesting and lol idk its pretty polished. For level 1 tho i had to use an auto clicker lol it was taking too long idk if i was doing it wrong but yeah. managed to get to the end horaay. Hope u get the score that u deserve cuz this is totally deserving for a top game as its unique and pretty funny lol
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