Wow, that’s a really interesting idea! I like this mechanic with words, and the visuals and atmosphere feel very polished!
Play Slippery Slopes
Slippery Slopes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #254 | 3.444 | 3.444 |
| Visuals | #396 | 3.778 | 3.778 |
| Gameplay | #469 | 3.222 | 3.222 |
| Enjoyment | #472 | 3.370 | 3.370 |
| Audio | #517 | 3.185 | 3.185 |
| Overall | #534 | 3.259 | 3.259 |
| Theme | #1303 | 2.556 | 2.556 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is a narrative experience around a paranoiac character whose choices depend on the player. Their approach and assessment to standard situations are a bit extreme.
What code and assets did you not make from scratch during the jam (if any)?
Boilerplate code for loading scenes/levels and overall project structure
How many people worked on the game?2
Comments
Love the use of a minigame to create and decide how the story goes . I did find a speed run trick to just blast a letter as hard as I could to knock everything away instead of matching the letters to clear a path but it was still very fun!
The art style feels really cohesive, the BGM is great, and the se feel super natural too.
I really love the overall atmosphere! The slightly dizzying visual filter is actually really immersive, and the little ball-bouncing animations during gameplay feel super smooth and satisfying.
I had a lot of fun with it! I think I got a pretty middle-of-the-road ending — I managed to keep both the job and the workshop :D
I really like it, it was fun and I was wondering if the story changes with the words you choose
Wrapping narrative choices in a bubbles game is a cool idea. Thanks for letting players hold the mouse to speed up text. A lot of narrative games skip this, and slow text is a pain for fast readers :D
Had a really fun time with this one! The whole paranoid vibe works surprisingly well, and I liked how the choices made conversations feel a little unpredictable....
At first, I was shooting wildly, but then I realized the letters were floating... :)
Had a really fun time with this one! The whole paranoid vibe works surprisingly well, and I liked how the choices made conversations feel a little unpredictable....
At first, I was shooting wildly, but then I realized the letters were floating... :)
Really interesting gameplay and art style, but it seems a bit hard to precisely pick the word you want.
Nice art. Everything had a bit of a art house feeling to it. The gameplay sections I just spammed shooting the letter since it was fun to just have the others bounce around, and it got me one word or another pretty quickly.
I found the shaders a bit distracting. I know you there’s a slider for them in the settings but an example of what they actually looked like there would make it easier to adjust it.
Very nice entry, the idea of not being in control of the way you answer to people is a great one.
Your implementation of the theme is cool naratively, but I'd have like to see it impact the gameplay a bit more.





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