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A jam submission

Terror DiceView game page

The city needs your trained hunter's eye to deal those pesky terror dice. But beware, that maybe require some sacrifice!
Submitted by coderKillo — 8 hours, 35 minutes before the deadline
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Terror Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1013.7503.750
Overall#1773.6573.657
Innovation#2233.5003.500
Theme#2483.8613.861
Visuals#2544.0284.028
Gameplay#2703.4443.444
Enjoyment#4833.3613.361

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You can't trust these pesky terror dices!

What code and assets did you not make from scratch during the jam (if any)?
Only music

How many people worked on the game?
1

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

Good game please rate my game

Submitted

The art is fantastic, I love it! Everything feels really polished, the controls feel great, and the visual feedback is awesome. Great work!

Submitted(+1)

The game feel and screen juice on this are incredible! Linking every bullet shot to human sacrifices while inspecting suspicious dice builds a super tense, high-stakes atmosphere that fits the "Don't Trust" theme perfectly. The minimal two-color pixel palette and horror audio design give it such a stylish, retro identity.

Since you're gathering feedback for post-jam updates, a few mechanical polish and clarity ideas could really elevate the experience:

- Standard Pips & Icon Clarity: Use traditional dice pip layouts (or scale up the die faces slightly) so players can read values at a glance without struggling to count tiny dots on the fly.

- Clear Shot & Round Feedback: Implement that distinct human scream vs. monster death sound cue, and add a quick clear/fail UI banner at the end of each building so players know if they actually eliminated the terror dice.

- Transition Bug & Rule Variety: Fix the level transition bug that forces fail screens even when all terror dice are cleared, and expand building-specific rules to give each town area more replayable deduction mechanics.

Phenomenal game feel, crisp 2-color art style, and an awesome core loop! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523

Submitted

This is a very cool and unique concept, and very fun! The art style and music are lovely too. Good job!

Submitted(+1)

Damn does this game have JUICE

I don't have much criticism to offer past what others have already said: A bit clearer explanation of "two sides," some tighter balance, and a bit more variation in the what rules the dice follow would all help this game tremendously. Great work with what's here, though! Excellent, crisp use of colors, pixel art, and sound effects.

Submitted(+1)

liked the realization, and how the game feels, good work

Submitted

Very interesting core mechanic! Having to inspect each die before shooting can be a bit difficult. Every bullet requires a sacrifice, which creates a lot of tension. I also really like the visual style of the game. Nice job!

Submitted(+1)

Very cool game. I was a bit confused in the beginning, because I thought it was opposite sides. Got it after a few tries tho. In my opinion the sacrifices are too generous, I didn't really get the feeling to be careful with the shooting. Everything else worked really well though!

Developer

Thanks for the feedback! I agree there is alot to balance here, I will keep this in mind for future updates :)

Submitted

Great idea! The music has a Halloween atmosphere. The gameplay is very original and interesting; it’s hard to keep track of everything. Good job!

Submitted

I like the idea of paying health to select a higher difficulty level at any time, especially if it was tuned so I have 1-shot on the high difficulty for high reward. I felt the challenge with counting eyes came from the tiny graphics rather than my inability to count fast. Enjoyed it overall.

Viewing comments 30 to 21 of 30 · Next page · Last page