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A jam submission

Year 2141View game page

In a post-apocalyptic world ravaged by AI, recruit survivors and manage resources,.
Submitted by NoCymer, BertrandAlexandre — 3 hours, 57 minutes before the deadline
Rated by 57 people so far
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How does the game fit the theme?
You need to recruit people into your settlement, for that you need to take risks by letting them in, trusting them can prove costly.

Trust no one and double check every character's background before letting them in.

What code and assets did you not make from scratch during the jam (if any)?
None, all was made during the jam week

How many people worked on the game?
2

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Comments

Viewing comments 49 to 41 of 49 · Next page · Last page
Submitted(+1)

Nice visuals and theme representation but it took time to understand the core mechanic. 

Submitted(+1)

The worldbuilding is a lot wow :0. But unfortunately this means overwhelming the players at the beginning, especially for jam games. I'm really surprised this type of game is done in a jam, kudos to you for that. This also made it that there is no clear goal on what to actually do in a certain time, big games might remedy that with quests or objectives, but that scope is too much for a jam. Other than that, the art is super cool, the music fits well, great job with this!

Submitted(+2)

Looks really nice. However it's hard to figure out what is what. My favorite thing about the game is that there are items representing the traits in the book: i.e. the tape representing people with the clumsy trait. I think focusing more on this instead of text would give the player a clearer vision of goal. Also i had enough people at early days so I had to pass through multiple days at once. I feel like the game needs a bit more day action. Great visuals though.

Submitted(+1)

I really like this one. The graphics are fantastic. It's pretty easy to get into. I feel like my only complaint is that resource gathering is too slow. It takes a lot of days to get much, which hurts especially early on. Great job though! I had a lot of fun with it.

Submitted(+1)

I really enjoyed the style of your pixel art. I grew up playing Heroes of Might and Magic II. So I really enjoy the day to day turn based system you made and being mindful of your decisions based on factors you encounter. Great job!

Submitted (1 edit) (+1)

Hey, this is a cool game concept and I particularly liked the traits system!  The mission is also clear from the get-go. The number and complexity of the systems in this game impressed me, well done on completing all this in time.

What could make it better:
UX:
1. there are too many systems at play at the start and I didn't really know about the build menu until I tried tapping the bottom. (Tutorials would be good!)
2. can probably do away with the recruitment segment if your beds are filled
3. needs more tooltips!

Balance:

1. too many days spent making no meaningful decision
2. resource generation is too slow
3. hard to recover when someone destroys your houses early 

Developer (1 edit) (+1)

Hey, thank you for your remarks!

We both, NoCymer and me, want to continue this game. So we're working on the UX design of the game.


We're adding tooltip to explain all buttons and fonctionnalities to the Player. We also will progresivly introduce the fonctionnalities to not over inform the player in the early game.

Now the recrutment phase is skipped when all beds are already filled. Only the fade in / fade out black transition screen is displayed and a message is added on the center of the screen telling player it must add new houses. We also added a save icon as the game is saved between the recrutment phase and the camp phase.

We will also add tooltip in camp to tell player witch building has been destroyed or witch citizen has been murdered.


We also will work on balance as this is the main mistake of our game submition.


We have many ideas for the future. We need to determine witch ones will be good and then implement them. Some of them :

- world events

- merchant

- truth potion to reveal hidden traits

- traits intensity. Low intensity trait has poor impact or low trigger rate and high intensity trait has rich impact or high trigger rate.

- camp extension

- ...

Submitted(+1)

The game was well-polished and I also liked the artwork of the game! 

Submitted(+1)

I can see so much potential in this game. The visuals and audio are exceptional, story plot is solid (and mimics game devs current demise lol), with a bit more polish and UX this game can go far. Here are my 2-cents:

- Show, don't tell (but ig this is due to time-constraint). I'm presented with a wall of text for tutorial, but I still don't know what to do when I get into the game. I have way too many people initially in the settlement that I can't fully trust, so the game's first 5 minutes is just reading texts upon texts. If the gameplay revolves around reading texts, ya need to really amp the polish and juice of text-reading; click outside to close UI, click on item to open Item book, click faction emblems to open Faction book, etc. 

- What's the purpose of the game? Am I playing to win? Until everyone dies/resources drained? What are the consequences of my actions?

Developer (1 edit)

Hey, thank you for your remarks!


We both, NoCymer and me, want to continue this game. So we're working on the UX design of the game.


Your propositions about UX are really interesting!

We added modal close functionnality on backdrop click.

Now traits book is oppened at the correct pagewhen you click on an item if the item is linked to a trait. Also if you click on a trait in the citizen description sheet it opens the traits book at corresponding page. Same things for the faction emblem.


About game goal the original idea was to try to survive the longer as possible and with the most citizens as possible.

For this we will try to work on balance (this is the main mistake of our submition).

We also will indicate this goal to the player.

Maybe we can gererate a score in the game over scene.

And we will also add secondary objectives. Some ideas :

- Reach X citizens

- Survive X days

- Build X buildings

- Reveal X hidden traits

- ...

Submitted(+1)

Cool game! I like the game idea.

Viewing comments 49 to 41 of 49 · Next page · Last page