Absolutely stunning work, very well done!
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The Art Appraiser's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #7 | 4.132 | 4.132 |
| Theme | #10 | 4.458 | 4.458 |
| Enjoyment | #13 | 4.208 | 4.208 |
| Innovation | #33 | 4.042 | 4.042 |
| Audio | #42 | 3.917 | 3.917 |
| Visuals | #51 | 4.458 | 4.458 |
| Gameplay | #108 | 3.708 | 3.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are an appraiser in an antique shop. Every client brings a painting and a story about who painted it — and every story might be a lie. The only thing you can trust is the reference book and your own eyes: check the canvas, the frame, the signature against the artist's habits, and decide whether the client is honest, a forger, or simply mistaken. Buy a fake and the shop bleeds money; turn away a genuine seller and it bleeds just the same. Trust no one — verify everything.
What code and assets did you not make from scratch during the jam (if any)?
Engine: Godot 4.7.
Fonts: Spectral, Cousine, Shantell Sans (SIL OFL 1.1), Homemade Apple (Apache 2.0) — all from Google Fonts.
Sound effects: royalty-free clips from the Sonniss #GameAudioGDC bundles (trimmed and normalised).
Win/lose jingles: floraphonic on Pixabay (Pixabay Content Licence).
Client voice bleeps: dmocha's Text/Dialogue Bleeps Pack (CC BY 4.0), credited in-game.
Everything else — all art, the paintings, the two music tracks, all code and writing — was made during the jam.
How many people worked on the game?2







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