Sad you couldn't finish but they visual alone were quite compelling!
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Charge the Tower (Unfinished)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #292 | 3.944 | 3.944 |
| Audio | #510 | 3.194 | 3.194 |
| Enjoyment | #809 | 3.000 | 3.000 |
| Gameplay | #866 | 2.778 | 2.778 |
| Overall | #882 | 2.949 | 2.949 |
| Innovation | #1161 | 2.528 | 2.528 |
| Theme | #1485 | 2.250 | 2.250 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Originally there was supposed to be a theme of trust no one through a shady game master witch that gives you wrong advice/misleads but we didn't get to add it in time. I guess trust no one to finish the game not even the game developer!
What code and assets did you not make from scratch during the jam (if any)?
All assets and code were made form scratch
How many people worked on the game?11





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