Really well done. I know in your message from the artist you're asking for some criticisms, but you made that job difficult. Submit WAV files instead of mp3s if you can? From what I have heard WAV files work better over a broad range of sound systems. More hammered dulcimer please! I mean that is a selflish take on my part, but your use of it pulled me in so much. Your songs progress so naturally and effortlessly, seemingly through harmonic progression and instrumentation.
In Frostbite Fissure try giving your foley drip sounds as much attention and development as your instruments. I think it enhances your track at the beginning but it was is the same seemingly through the whole track so if feels a bit flat in the first swell. Maybe try thinking of it as a musical voice just as any other instrument you use? I don't know if you have listened to The Books before, but I think they do some creative things with sounds that might spark some ideas? I really enjoyed both your tracks and thanks for creating!
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Description
Dystopian settings where nature feeds itself with what once human-made was there once upon a time have always captivated me. My goal was to mirror the "innocence" of nature through the elegance and energy of orchestral music. The idea behind the main track "Song of a Forgotten World" was that it could serve as a "Beginning" opening section where the main premise of the story unfolds. On the other hand "Frostbite Fissure"'s main idea was to convey the wet and cold feeling of underground caves and (maybe or maybe not) human made grottos. What might possibly hide behind these seemingly infinite and repetitive mazes?
As for the composition process itself, I let the main progression in the first track unfold by itself through a basic two-chords succession. A clocktower bell "going back in time" being played in reverse announces the entry of the dulcimer, foreshadowing the main theme which will unfold completely (or not yet?) once the two-parts choir takes the spotlight. The same theme, slightly varied, is performed as some kind of answer to what the choir sings, eventually leading to a bold modulation which leaves us wondering what might be waiting for us just around the corner, just right after that modulation played once again as in a lullaby, hinting at the "origin" of a living being of some kind.
As for the second track, I wanted to lose myself in an improvisation just like I do whenever I visit a dungeon in a game: wandering aimlessly, apparently running in circles, with no apparent patterns in sight, just to find some new space opening to new possibilities (or new threats). We might stop for a while immersing ourselves in this cold and wet place, just to backtrack and look for a new passage revealed by hitting a random switch somewhere. Basically "Your friendly neighborhood Multi-Floor Dungeon level".
As for the DAW, I used Mixcraft 9 with free plugins from Spitfire LABS.
Message from the artist
First time joining a Jam, so please do NOT be kind. I'm here to learn lol
Theme
Link(s) of the submission on streaming services
https://soundcloud.com/peppe-5k/tracks
Number of tracks2
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