Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Sylva MemoriaView project page

Our World wasn't always our...
Submitted by Pyöveli — 2 hours, 2 minutes before the deadline
Add to collection

Play soundtrack

Sylva Memoria's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#304.0004.000
Quality#413.9553.955
Storytelling#463.7273.727
Overall#493.8143.814
Impression#583.7273.727
Composition#653.6593.659

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
PS2, Synth, Botanica

The Biologist lives in a sad world : in 2500, the cities grew so large that no forest nor countryside remains. Nature survive as it can, like in this big abandonned power plant where moss and mushrooms made there home.

When he goes to study some weird flower, The Biologist is far to imagine that the most important journey of his life is beginning : for the Trees here are alive and ancient, survivors of what was once Sylva, the realm of thoses with roots.

Sylva Memoria (Memory of the Forest ~) is a PS2 game, that I imagine a little clanky and bugged, but with a lot of heart. A sort of ecologic tale for 2000 childrens, like Capitain planet, a little naive, but leaving sweet memories. My idea was that the "Songs of a forgotten World" where both the chant coming from the living plants of Sylva and a metaphor for childhood memories.

Music-wise, I tried to evoke an ancient world, aliens and prestigious, with some elements of botanica (the music style ofc) while using only synths and effects that existed in the 2000.

Forest Cantical - Opening Theme, The Biologist discover the Power Plant covered in greenery. He hears a sort of "chant" in the air but doesn't understand it yet.

The Three Sages - He encounters the guardians of this place, three giant trees (An Oak, a Spruce and a Willow), they teach him their langage. He learns about a fourth sage, who's now crazy and bloodthirsty.

Bacchus the Augur - Boss Theme, the final encounter with Bacchus, a big Ivy using his vines to control the technology in the Power Plant. For this fight, he got his "hands" on a giant combat exoskeleton...

Theme

Songs of a Forgotten World

How does it fit the theme?
I tried to evoke an ancient world, aliens and prestigious, with some elements of botanica (the music style ofc) while using only synths and effects that existed in the 2000.

Link(s) of the submission on streaming services
https://www.youtube.com/playlist?list=PLGYmYbhNs9Co

Number of tracks
1

Genre

Electronic
Ambient
Experimental
Synthwave/Retro

Soundtrack use permission

Yes (Game Jams)

For game jams only

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+1)

The third track is 🔥.

Submitted(+1)

Great atmosphere in this one, I think it'd fit nicely in a PS2 game! Good job!

Submitted(+1)

Three Sages - Very mysterious intro… Love the synths at 0:22 as well as the bell-like sounds at 0:55. At 2:25, hell yeah. The long ambient intro going right into this synthwave groove is such a charming choice. I love the patience in the storytelling.

Forest Cantical - Cool textures here. Nice pitch choices and subdued energy with the drums. I’m imagining how this would sound if it were even bigger, maybe if there was a boss later on in the game that could take this theme.

Bacchus the Augur - Amazing work on this track all around. There is so much character in the drum writing, the melodic portions, sound selection, and moments throughout the form that let the music breathe. A proper soundtrack piece, one of my favorites I’ve heard.

I really love this soundtrack which has a “slow burn” feeling to it. We are given ambient moments of reflection and intense moments of action. It is incredibly cohesive, well written, and well produced. If there was room for one more track, I’m curious what other harmonies or textures could fit in this world. Nice job getting the video done in time as well. Excellent work on this soundtrack!

Submitted(+1)

Forest Cantical: I think it is spectacular how you conveyed nature through synths alone. This does an amazing job of musically supporting your story themes. I really love the reverb that you use and the slight detuning that seems to represent a little decay. Very nice opening theme!

The Three Sages: Your use of big bass pedal tone supports the story-telling aspect of meeting large trees living within an organically mechanical world. This theme is contemplative and pairs so nicely with the cutscene you created. Very pensive and beautiful. The emotional shift and energy charge is well-timed and so reminiscent of the era of music you are emulating.

Bacchus The Augur: Those big braams are an excellent way to start this track. The clarinet sound was a little unexpected, but I think paired with the big drums and low braams does a nice job showcasing the organic + mechanical power of this boss. It feels natural and plant-like. I think for a final boss fight, I wonder if more rhythmic high register elements could have been added later in the track to add a sense of high energy danger, or if that would even work based on your idea.

I like this collection of tracks and your dark game idea a lot! It certainly conveys the theme of an old forgotten world and makes the story interesting and intriguing. The animations you made also added to the overall experience in a very immersive way. Great work and thank you for sharing your music!

Submitted (1 edit) (+1)

Hello fellow electronic person in arms! I had a lot of fun listening to your submissions. Your style is my jam for sure so I will being praising your music if you don't mind. I really like how you wrote and mixed your percussion. The drums elevated your tracks in everything they did, not an easy task I think. Thanks for creating and submitting!

Submitted(+1)

Very solid submission. I liked Bacchus the most. The percussion on that track was done very well, from panning to the overall dynamics.

Submitted(+1)

Really great job! I am a big fan of the percussion in Bacchus The Augur.  The mix sounds great too overall. Great job!

Submitted(+1)

When the Sylva Memoria comes with visuals !

Submitted(+1)

Of the submissions I've listened to, this certainly stands out as one of the more unique OSTs. I love it: the music, the effects, the genre, the story concept, and the visuals you included. Super cool all around. Great job!

Submitted(+1)

Super cool story idea, the setting reminds me of the flourishing ecosystem in Chernobyl. What an evocative atmosphere in the opening track, you nailed the PS2 aesthetic. The synths sound a little a janky but they are brimming with character. The cinematic cutscene of the trees slowly teaching you how to talk was nice touch, when accompanied by the music it transports me straight back in to the early 2000's. Loved the synth howl in Bacchus the Augur, retro and satisfying, it's a great base for the boss fight. Very nice submission to this jam, I didn't think that the aesthetic of the games in the 2000's was that appealing for a long time, but I think I am starting to see the charm the more people play tribute to that era.. 

Submitted(+1)

Not too familiar w/ PS2 soundfonts here, but I have to say I love the ambiance it sets! I really enjoyed Bacchus the Augur so so so much. It got my attention immediately and I appreciated that it felt like it wasn't in a big rush, but still felt just as, or if not, even more intimidating.

Submitted(+1)

I like how immersive you've made this soundtrack. Formidable commitment to that PS2-era sound and I especially liked that drop in the second track. I think you made great choices with the lead and the percussion there. Also appreciate the shrimp rap reference.  

Viewing comments 32 to 21 of 32 · Next page · Last page