Loved the mood. The tutorial was very well made. The actual game was so scary :D I died, of course, but not sure how to evade the monsters. Do I need to evade them somehow? Also, the jumping in the tutorial was not bulletproof. Didn't work sometimes. All in all, great work, and I would really build on that tutorial/training :)
Play experience
the forest of Trolls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #553 | 3.560 | 3.560 |
| Audio | #580 | 3.120 | 3.120 |
| Overall | #844 | 2.993 | 2.993 |
| Theme | #946 | 3.040 | 3.040 |
| Innovation | #956 | 2.760 | 2.760 |
| Enjoyment | #969 | 2.840 | 2.840 |
| Gameplay | #1018 | 2.640 | 2.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I originally thought of a game concept where there are a lot of objects, that seem innocent at first, but could harm you if trusted blindly. And only through seeing details one could tell, if an object is safe to be around.
So in the forest of Trolls there are a lot of things: stones, trees, grass, bushes. You need to cross that forest. And to not get into trouble you should see if a thing is real or a monster in disguise. You can tell that using clues, that makes a thing look more suspicious, than the rest.
It's kinda less of person - person trusting and more person - its eyes' type trusting, but It's with what I've ended up in a week.).
What code and assets did you not make from scratch during the jam (if any)?
+ Line mesh generator;
+ 3d first person controller;
+ Bush shader;
+ Glitch shader.
How many people worked on the game?2


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