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DisHonest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #594 | 3.105 | 3.105 |
| Audio | #680 | 3.000 | 3.000 |
| Enjoyment | #882 | 2.947 | 2.947 |
| Overall | #903 | 2.930 | 2.930 |
| Theme | #955 | 3.000 | 3.000 |
| Gameplay | #1026 | 2.632 | 2.632 |
| Visuals | #1053 | 2.895 | 2.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is about surviving while having distrust as a constant threat.
What code and assets did you not make from scratch during the jam (if any)?
I didn't make any of the graphics or sounds; the Soldier, Monster, turret, and gun I made using AI and the lamp from the asset store.
Also, I worked on the group soldier mechanic and light mechanic in another jam before, and I took the prototype and worked on it some more in this jam, plus added the betrayal mechanics from scratch.
How many people worked on the game?1
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Comments
Woh, I've won! It's an interesting game with a cool idea .).
Tho I've realized, that when I would place a bunch of lamps, only 2 would light up. Also, I could not find the mother tree...
The light is a known bug that I will work on fixing. As for the mother trees, there were four of them, and very close to the start :D
Thought itβd be WASD + mouse combat at first! Being able to manually shoot suspects and place lamps/turrets instead of having them spawn randomly on people would make the gameplay feel much more tactical. Really cool concept overall, good job!
Thank you for playing and for your feedback. I think I will redesign this part, as you're the second one pointing to this. The placement of the object I just didn't have enough time to do, but I always had it as part of the roadmap. Thanks again :)
That was quite fun, being able to setup your own defense perimeter is super cool!
One thing I'm not sure about is what is the intended way to play? I ended up building around the tree with lamps and turrets (which is a nice mechanic) but in that case I'm not a huge fan of soldiers following your cursor. Sometimes I just wanted them to stay still and hold position but they kept trying to reach the cursor.
It would work better if the idea was to explore the map and if you had to be on constant move but then having stationary objects as upgrades and mother trees not running out of energy is discouraging this kind of gameplay.
Otherwise the distrust mechanic is very cool, I would genuinely get mad when soldiers bailed with my gun haha
Cool project, with some extra tweaking it has potential:)
Thank you so much for playing and for the thoughtful feedback. Yes, I felt somewhat undecided because the movement was nice, but sometimes I needed to just stop. Part of the original idea was to move a lot to gather stuff and reach certain locations. So I need to work more on this and will probably make it a WASD movement to not keep the player in constant restlessness, which is not helping the play style.
Thanks again :)
Great game, I like the storyline.
Thank you so much. I wanted to add some images to make it more interesting, but no time, unfortunately :)
Such a fun and interesting concept XD I really enjoy this kind of dark management/strategy game!
After two of my guns got stolen, I got so mad that I started placing lamps EVERYWHERE, then bought a ridiculous number of turrets and completely filled the area around the Mother Tree to the point where I could barely even walk through the map anymore XDDD
And somehow... that worked. I won XD
Trust no one. But you can always trust your turrets.
Really fun game!!! :D
Thank you so much for playing my game and for the elaborate feedback. Really appreciate it :)
Great game, I like the storyline.
Cool game!
Glad you enjoyed it. Thank you for playing :)
Well done. Spookiest one I've rated so far.
Thanks for playing :)
Cool game had fun and won the game.
Thank you for playing. I am glad u liked it :)
I thought initially that we as a player could run around and shoot(WASD+mouse). I think it would have also made the game more enjoyable, you could shoot if you distrust someone and make the decision where to place lamps/turrets. Currently the lamps and turrets seemed to spawn randomly from one of the persons, so I wasn't sure where it's gonna spawn.
Idea is there, these are just my thoughts :)
Good job!
You mean that the player should be responsible for aiming? I prefer to make it more about managing the squad and the light resource than focusing on shooting. As for the positioning of the objects, you're quite right, but I didn't have the time to do that, but will do it, hopefully, as I continue working on it after the jam. Thank u for playing :)
cool game
Thank you :)
really cool game, i loved the gameplay and visuals, well done!
Thank you so much. I am glad you enjoyed it :)
Great job! it took me two rounds to understand how the game works as the instructions text was way too long in my opinion so maybe if you shorten it next time, it will encourage people to actually read it! :D all in all i htink the game has some real potential so if you're interested you could add some more levels to it! well done. if you want to, you can rate my game as well :) https://tsarahq.itch.io/the-village-mystery-for-game-jam
Thank you so much for the kind words. And I felt the instructions were too long, but there was no time to create some text-by-image slides to make it easier for the player, and every point is really crucial. I am open to suggestions, though :) Thanks again, and I will surely check your game :)