Results
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
The idea and concept came together very quickly, but playtesting took the most time. Since this game involves moving around the map, fixing bugs was challenging, as the AI struggled to properly implement the map-clicking interactions.
However, a great breakthrough was being able to trim down the scope to a simple, complete game loop that players can actually finish. It was also a big realization for me that connecting facilities to process ingredients into a factory feels really satisfying—something I'm excited to refine further in the future!
AI Tools Used
WebSim (powered by OpenAI Codex): For coding, implementing game mechanics, and generating SFX (sound effects). Gemini: For Japanese-to-English translation and quick consultations on game context and copy. (Note: Background music was sourced from a royalty-free music site.)
Areas Where AI Was Used
Code: Core game mechanics, map interaction systems, and bug fixing. Sound: Generating SFX (sound effects). Text / Game Content: English translation, UI copy, and concept refining. (Note: BGM and game art were not generated by AI.)
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