The music is really good.
I'm not super fan of the panning minigame as it becomes rapidly repetitive. But the upgrade system is nice and the mood is cozy.
Play game
Paydirt - GBJam 14's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Soundtrack/SFX | #329 | 2.694 | 3.111 |
| Secondary Theme Interpretation | #347 | 2.694 | 3.111 |
| Quirkiness | #385 | 2.791 | 3.222 |
| Overall | #413 | 2.598 | 3.000 |
| Gameplay | #423 | 2.309 | 2.667 |
| Gameboy Soul | #444 | 2.694 | 3.111 |
| Graphics | #477 | 2.406 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
Old Gold - We decided to go with panning for gold as our primary mechanic. I think having an 'old' method for obtaining gold would be considered a fair match to the theme.
Comments
Cool gameplay loop, I find it super creative the action to find the gold in the sand (idk the english word for it, sorry xD).
Very funny game, congrats!!
Really cute and nice experience, the presentation does a good job of making sure the game isn't stale and the upgrade system is simple and nicely put together. The only thing I'd wish for was some kind of indicator of progress in the overworld map but for the short time its pretty cool!
Hey thanks for trying the game out! If we were to continue development our first objective would be to find a way to shake up the gameplay in some way, a lot of our play testing was finding a balance between too fast to feel any accomplishment and too long to be engaging and that's definitely something we, as new team, need some more practice on.
Hey thanks for giving our game a shot, my philosophy on the design is more retro feeling than the current popular style, I wanted to just present a map, let you know if something is interactive with the button prompts and give you the joy of exploring the game/mechanics figuring it out as you go. But I can totally understand why that's unapproachable.
Neat game! I couldn't tell if my performance in panning affected how much gold I got, or just how quickly I got through it and the gold was just random based on where I started panning. Controls for panning were... a bit painful, I'm going to have to take a break from the keyboard after this! I managed to get all of the upgrades, but I guess there's no game ending / victory condition (if that's true, maybe make a note of that on your game page for future players, or if there is something I missed, maybe a hint / let people know to look for it). Nice art and sound, and pretty unique gameplay!
Hi, and thanks for the feedback! I did the artwork, and I'm happy to hear you enjoyed it. For your first question, your performance only determines the speed with which you sift through the dirt; the amount of gold collected is determined by your pan upgrade and location.
Also, once you've purchased all upgrades, I'd recommend talking with the shopkeeper. ;)


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