Such a cool mechanic! It took a while to wrap my head around remembering a whole screen from just one look, but the layout was thankfully very forgiving! The wall jumping was a bit too tricky for me, but otherwise this was super cool and a super cool story!
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Blindside's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Soundtrack/SFX | #59 | 3.938 | 3.938 |
| Quirkiness | #118 | 3.688 | 3.688 |
| Overall | #150 | 3.531 | 3.531 |
| Graphics | #153 | 3.875 | 3.875 |
| Gameboy Soul | #162 | 3.750 | 3.750 |
| Gameplay | #169 | 3.375 | 3.375 |
| Secondary Theme Interpretation | #391 | 2.562 | 2.562 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
The game play itself has you discover the mechanic which is to interact with the nimbo clouds. The nimbo clouds are ominous storm clouds placed by night owls that allow you to take a glimpse of the path ahead of you and use your own memory to follow them. Allowing you to get closer to the night. Night owls placed these clouds to see if any worthy clouds are venterous to see the limits of their flight. Like laid out crumbs You are one of these clouds curious to follow them.
Old gold is introduced from the first scene. Mom cloud warns Osho to not get any of his “crazy ideas “ again, other sun cloud people warn him to stop going to dangerous places. We are shown that Osho is someone who was born curious, born to test the norm. Despite his environment, he seeks something else than being just a waterboy. The mechanic of not being able to see the path ahead of you because its not created and is only something you can see and no one else is part of it. Part of how it feels to follow a path no one else does. The gold that he finds is something in himself that has always been there since he was born. The obnoxious curiosity and rebelliousness to discover the unknown and feared. Thus the theme Old gold.







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