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Godot Version
4.6.3
Theme Interpretation
The player has to "pump" their heart so as to shoot enemies limiting their time.
Discord Username(s)
globbertot
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
cool concept
I loved the idea and the songs, super cool concept :)
As a rhythm game fan, this is a really unique idea! I do wish there was a way to calibrate on screen by tapping to a visual beat, I definitely calibrated it wrong. Nice work!
Thanks for the feedback and suggestion!
Cool idea! I like rhythm game mashups like Crypt of the Necrodancer, so always like an idea like this. One thing is that I found it hard to find the beat in-game - I struggled to know when to click and it seemed clicking on the drumbeat was registering as a miss. Still enjoyed trying it though! I saw the 2D level pizzarollz mentioned as well. Cool game, well done!
Thanks for the feedback!
Yeah if i ever expand this i'll prob make it more obvious when the beat should click.
Really cool & unique concept, I think there should be some kind of sound when you time a click correctly, it's hard having to watch the right of the screen while shooting and dodging stuff. Also, some of the higher platforms blocked the camera sometimes and I got stuck in one of the crevices of a platform, I don't know if either of these were intentional but they kinda soured the experience. Also, one round I played was stuck in some kind of 2d perspective? Either way, good job & keep it up!
Thanks for the feedback!
The gaps in the platforms are intentional but i might have went a little overboard yeah
The camera being blocked was not but i was not sure how to fix it so i ended up leaving it for last and time got the better of me when i finally had an idea.
It appears i also did not fully remove the 2d gamemode i honestly have no idea how that happened originally it would swap between 2D and 3D but it was wayy too overscoped so it was scrapped
I think it's a cool idea to play a game like this while also playing a rhythm game, I would have probably kept the other side automatic so you just dodge enemies and shoot automatically without having to aim and maybe focus a bit more on the rhythm stuff, maybe tie the jump and some other mechanics to different parts of the rhytm etc. Pretty cool idea though!
The game feels quite floaty as well I would have liked maybe tighter jumps and dashes.
Thanks for the feedback! If i ever expand this i really like jumping and maybe dashing to the rhythm, i didn't think of that interesting.
I really like the concept here; basically keeping your heart beating (did you use RhythmNotifier like I did?)
Aiming was pretty difficult, especially because I didn't know when the gun was about the fire. It also wasn't obvious to me how my beat-matching was affecting the gun's performance. I think there's room to play around with how the gun interacts with the beat-matching. Maybe every five beats you click and hold so you can time the gun firing? Maybe the gun is constantly firing but only when on beat? Cool system, worth tinkering with IMO.
I wasn't able to play very long because of the full screen flashing. I understood that it was to help me know if I was on beat or not, but because I had to play the game full screen I just couldn't handle the screen constantly flashing :(
Thanks for the detailed feedback! You can disable screen flashing from the settings though i guess i should have probably mentioned that or maybe had it disabled as default!
The gun fires every 2~ seconds and checks your beat combo adjusting bullets to that, but yeah i can see expansion on this.
(also i wrote my own beat detector i suggest you look at the source code of rhythmnotifier to understand it if ya want as its not that complicated as it seems godot helps a lot as it simplifies the complicated parts.)