Hello.
Unfortunately we've had to disqualify this entry.
The bulk of the game seems to run at 576p or higher as its internal resolution and not 144p, as there is a constant shader in use during all the mine segments that gives all the assets dithering within their larger pixel blocks. This same higher resolution appears to be in affect for the vision/light system's circle which is very far above 160x144p internally.
This system appears done selectively as it does not affect all screens in the game (i.e. the main menu and the surface hub) and UI is completely unaffected by it too. As a result this appears to be a very intentional implementation and we don't want to have people think that we're allowing a much higher internal resolution than the rules state. If this isn't a shader, that would mean most of the artwork has been purposefully drawn at around 4x the intended resolution to have the shading on purpose in the first place, which is still the same issue.
The game was very fun so it is indeed a massive shame to have to disqualify it, but as said we need to ensure rules are adhered to sufficiently so as to prevent future misunderstandings. We hope you understand and that we see you next year.








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