I liked that you even though about difficulty level (day length) in the settings, although I noticed it only after playing it for few minutes and successfully evacuating whole city (on day 6!). Only thing I could complain about (but others already did) was that some roofs were not turning green, so it was hard to say in which building there are people left near the end of the level. But that is not a major issue for a jam game in my opinion. It would be also nice if moving cursor near the border of the screen/game area would pan the camera, not only WASD keys, but this is also just a "QoL" thingy and maybe depends heavily on how people like to play (I am more familiar with movement by mouse cursor). I liked the game :)
Play game
Out In Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #2 | 4.370 | 4.370 |
| Overall | #7 | 3.823 | 3.823 |
| Fun | #8 | 3.926 | 3.926 |
| Accessibility | #9 | 3.556 | 3.556 |
| Controls | #20 | 3.611 | 3.611 |
| Audio | #25 | 3.556 | 3.556 |
| Originality | #32 | 3.833 | 3.833 |
| Graphics | #42 | 3.907 | 3.907 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Theme Interpretation
You have to save a city from imminent doom (meteor) within a certain time frame.
Discord Username(s)
notgeorgehere
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
Comments
Probably my favourite of this jam. In my last rounds I was within 10 of the target, then 2, then 1. Pretty frantic, but at that point I cut my losses and quit. Some roofs never turn green, and hunting for a pixel in their gutters was not addictive. Just my constructive on an otherwise flawless production.
I had also considered making a isometric entry centered around survival, but I'm not very experienced with this genre to begin with. I'm glad to see a similar idea being executed really well like this. 🔥
Well made and enjoyable. I wasn't sure what the early warning systems did, but I enjoyed saving cities in a second flat by using the radio and double clicking the center of town lol
Really enjoyed this one. I only meant to play a round or two and ended up sticking with it for quite a while. The loop is super clear, the upgrades feel meaningful, and it’s really satisfying watching yourself go from barely scraping by to being able to handle a whole city.
Honestly don’t have much to nitpick here. After a few days it gets very unbalanced in favor of the player, but this feels like a much bigger game than a jam entry.
Great job!
Loved the visuals and feel of impending doom as the meteor gets closer. The use of 3d and 2d menus was also great.
Incredible work for solo dev in the timeframe.
Tim
We loved it, it's so entertaining and towards the end it's really cool when you're OP. We played a couple of times because it was awesome, excellent work!
The intro level was a bit slow, but once I got some upgrades I got really into it!
That was really cool and original concept there. Got to the point where you oneshot the whole city and evacuate by 8:03 lol
I really struggled to tell which building i had left to evacuate, but otherwise good entry
The colored roofs made it a bit more difficult to read when a building was empty, and the GUI at the top covers some of the buildings and makes it more difficult to see them too.
Other than those two things, the graphics were really nice and I loved the SFX work.






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