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Loneliness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Sound Design | #3 | 2.900 | 2.900 |
| Art Style / Visuals | #6 | 2.967 | 2.967 |
| Overall | #7 | 2.717 | 2.717 |
| Gameplay / Fun / Engagement | #17 | 2.467 | 2.467 |
| Theme | #23 | 2.533 | 2.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interpret and use the theme?
The journey the protagonist takes to spend some time alone allows him to feel at home.
Devlog Challenge?
Easter Egg Challenge?
Easter Eggs
Near a sign, ring the bell 5 times. A squirrel will appear, throw a nut at you, and knock you off your bike for making too much noise.
Did you use Farclip and want to be considered for the Farclip Award? (optional)
Game Engine?
Self-made & used stuff?
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
120
Anything else you'd like to share about your game or development process?
This game was created entirely by me during the game jam.
The idea actually came from something my girlfriend once told me. I often complain about not having many people around me, and one day she replied, “I’m not surprised. You’ve become addicted to solitude.”
That sentence stuck with me and became the inspiration for this game. I wanted to create a simple journey with a deeper meaning, exploring the idea that solitude doesn't always have to be something negative. Sometimes, being alone can feel like home.
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Comments
Very nice game ! love the music and the art .
Its was fun to play ! The onl y thing its the obstacle were sometime a little hard to see.
But a lot of fun good job!
Thanks :b
The music and setting really nail the tone.
The visual style is really cool. All of the black negative space really helps things feel empty and deserted. It feels like riding through isolation.
Then ending animation is really well done as well.
There were moments where the maze felt a bit too tight. I enjoyed the effort and struggles it took to get through some sections, but at times it felt like I hit something and fell for no real reason.
Also, the text elements appeared and disappeared a little too quick for me. Maybe have the tutorial laid out along the beginning of the trail and have the letters disappear as the player rides over them or something.
That way it doesn’t stay there on a timer and they can read at their own pace.
Overall, really cool game that nailed the vibe it seemed to be aiming for. Solid work!
:DDDD
This is a really original game, and the movement mechanic is addictive! I thought I knew how to ride a bike, but you proved me wrong)))
The art is stylish and distinctive, too. I love that kind of look. Extra respect for the rain effect, and the bit with the lighter was really cool as well! Great work!
I'm glad the idea struck you.
COOL, THIS IS SUCH A BEAUTIFUL TAKE ON “THE LONG WAY HOME”! 🚲🌧️💙
I love how Loneliness shows that being alone doesn't always have to be a bad thing. The personal inspiration behind the game makes the journey feel even more meaningful, and the minimalist pixel art, rainy atmosphere, and relaxing music fit the theme perfectly! 🎨🎶 The bike controls are also a really creative idea, and that squirrel Easter egg is hilarious! 😂🐿️
One small improvement would be making obstacles easier to see and adding clearer control hints, especially when recovering after a fall. This would help players enjoy the peaceful atmosphere without getting too frustrated.
A SMALL GAME WITH A BIG HEART! 💙🏡 Creating this entirely by yourself is impressive, and I love how you turned a personal experience into something players can connect with. Best of luck with the jam! 🌟🏆
Thank youuuu
Very cool interpretation of the theme and a nice minimalist artstyle which fits the gameplay and theme really well. The controls are difficult, but dont seem unfair except for at one point when you are trying to start the bike after falling. I think that part should be tuned so that you dont always immediately fall after you press any key. That was quite frustrating! Apart from that though, it feels great riding the bike and maneouvering it once it gets going. The background track is beautiful! Feels like a well made polished an unique experience, well done :)
I'm glad you like it
Polished and Lovely Experience
Gameplay wise, the game was pretty mixed. I thought the idea was great, and it was executed pretty well, as I thought the core controls for the bike were pretty smooth. However there were some pretty rough moments in this, notably it was pretty hard to decipher the pits in the ground that I had to avoid, and I constantly fell over, and was confused on what was happening. Also the rotating camera for me personally was pretty jarring, though I think that might just be a me issue/personal preference.
Visually this was game was super cool. Lovely style, and the possible critique is that there isn't more of it, which is pretty good problem for a game. Though there is the issue of the pits being hard to see, that does have to be addressed.
Audio was fine. The music was enjoyable, and sounds were good. Not much to say here.
Theme interpretation was pretty good. The ending to the game wrapped up the theme very nicely, and the opening was really cool. I can't say too much I haven't said for others as this kind of interpretation has been relatively common, including myself as well, but it also does not mean it isn't a good execution of it!
Overall, very short with some notable weaknesses, but has many extremely strong aspects pushing forward!
Thanks. For this jam, I mostly focused on the artistic side—seeing just how far I could push minimalism.
A very short but sweet experience! The mechanic of having to alternate between keys to pedal feels really good to control and navigating around is just very fun to control.
The visual presentation is impeccable!! The limited colour usage, unique birds-eye view, pixel art style and filters, all work together wonderfully to make the game look incredibly distinct and enticing!
The game felt very short but for the time I spent playing it was a fantastic experience :D
Thanks :DD
The gameplay is very creative and fun, and it looks really beautiful and interesting. It's a great game.
We'd love it if you could also rate our game and give us some feedback. Thanks <3
I had already seen
This is very pleasant. So good to see Construct 3 too! Love that engine.
I bumped into a tree a bunch of times before realising it was there, haha. It was just a bit hard to see against the background but once I saw it, then I saw all the others too. I like the visuals though, its a simple style that fits with the chill vibe I think you were going for. The music choice was good for that, too.
Love the squirrel easter egg, lol.
I don't have much else to say, this just left me feeling good, nice work.
Kept falling a lot but kept getting back up for the vibes. Really cool experience! Really liked the top down view with the rain
It was my first time programming a rain system, so at least I learned something from it hahaha
Great visual style and an original control scheme, this is a surprising but well put together entry. Good work!
thanks
Hey Xeno-production, amazing job on the Music and Art direction. It fits very well together, this lo-fi vibe together with the minimalistic strong contrasting outlines, just great! The gameplay is fun enough to carry through the duration of the game although the environmental hazards are partially hard to see and I got stuck on a stone once causing me to trip over and over again. The controls are a bit overwhelming at the start, here could some interactive prompts help (like showing a "W" when you trip over), but they are actually quite engaging too as it requires a level of skill to master. I loved the ending, too - it's something unexpected.
Overall a pretty awesome entry! Good job :)
thanks :D
Awesome visual styling and audio perfectly matches the vibe of the game. I really enjoyed the control scheme except that sometimes I fell off and had no idea what caused it. Loved the vibes and the music it ends with!
Thank you so much! If you fell while you were still moving, it was because I added a mechanic where, if you slow down too much, you start shaking to show that you're losing your balance. If you press the opposite pedal or the Up Arrow in time, you can recover and avoid falling. Otherwise, you fall!
I figured it would be something like that, I just didn't seem to always replicate it, but maybe it was because I wasn't always moving enough to trigger it!
I really liked the control mechanics. At first, they confused me, but it's like riding a bike, once you get used to it, it becomes second nature hahaha. The graphics are another strong point. Congratulations! :D
Thank you so much! I’m really glad I managed to capture that kind of vibe. :)
i really like the visuals, vibe and the sound really match the game's theme, it fits really well!
but i was having quite a hard time trying to learn the controls, but overall very good game
thanks
Love the art style. That's minimalism done well right here!
This game just hit me just right. All the elements fit together perfectly to form this bite-sized chunk of pure atmosphere. It looks great and sounds perfect. I'm willing to bet this will be in top 5 for graphics and sound categories.
The gameplay is not complicated, but I think it doesn't need to be in a game like this. Using two buttons to pedal works really well. For the two minutes I played this I was completely engrossed.
I often say that polished 5 minute jam game is better than unpolished 15 minute game. I think you took this even further. Great job!
Thank you so much! I wish I’d had a little more time to expand the game, but I’m really proud of what I managed to accomplish.
Gameplay / Fun / Engagement: ⭐⭐⭐
Art Style / Visuals: ⭐⭐⭐⭐⭐
Theme: ⭐⭐⭐⭐
Audio: ⭐⭐⭐
Really original concept and I LOVE the visuals. The game is pretty short but the ending actually gives it a much deeper meaning than I expected. Good job with that :)
My main issue was the controls. I bumped into something and didnt really know how to respawn or what I was supposed to press. I think having the controls somewhere on screen would help a lot. Even just a tiny controls menu when you press Escape would be enough.
Gameplay is a 3 for me but the idea itself is really cool. Art is definitely 5/5. It looks great and has a really nice style.
Nice little experience and the ending was probably my favorite part :)
Also if you get some time please give my game a try too! Id really appreciate a rating :)
I’ll definitely give your game a try, and thank you for your feedback! I wanted to spend more time working on the tutorial, but starting university made it difficult to manage my time. Though, to be fair, it’s also partly my fault for staying up late working on it, since the game was much more ambitious at the beginning.
Yeah I totally get that 😅 University and a game jam at the same time sounds rough. And honestly I know that feeling of starting with a much bigger idea and then realizing there isnt enough time to do everything Still I think the concept came through really well and the ending was cool. Thanks again and Im looking forward to hearing what you think about my game :)
Really original concept and I love the visuals. It was short but has a deep meaning at the end. Good job
Thank you! The game is quite short because I focused more on the gameplay and the art style. I'm not very good at worldbuilding yet.
I'll check out your game later and vote for it! :)