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A jam submission

Expanding the Corporate BodyView game page

Forget the corporate ladder, take the elevator!
Submitted by royaljellysandwich (@royaljellysammy) — 10 hours, 14 minutes before the deadline
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Expanding the Corporate Body's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#15.0005.000
Overall#73.8753.875
Presentation#84.0004.000
Use of Fetish#93.7503.750
Gameplay#142.7502.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Amazing game, beautiful graphics and really polished - even though it is one level. I'd love to see more of this. I really like the interpretation of 'take control', the puzzle elements were so much fun to complete. I did find it a little complicated, with a lot of little things to remember, but with a lick of post-jam polish this game will be incredible. I hope you continue developing it.
  • The gameplay is not bad, but interrupting it with pop up tutorials that pause the game is. if you absolutely must have it, you should have it as a side pop up that doesn't pause the game and fades out over time. Ideally you don't have it, show don't tell is a very good practice.

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Comments

Host

Additional judges' feedback for this entry:

I love the concept of this game! Solving puzzles and such with different employees and the weights is a great idea and I had fun with what was there! The art is fantastic and I love the overall presentation. I think this is a solid basis for a game, though some of the bugs and potential softlocks made it a bit difficult to go all the way through. I think if what is currently there was spaced apart into multiple levels it would help the pacing a lot as the current level introduces so many different employees with their own tutorial popups that it was a bit stop and go. Having some time to get acquainted with the individual employee mechanics would help as the later half of the level I had some difficulty remembering which employees could do what. Overall I enjoyed this and would love to see it developed more

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+ A puzzle game with a fun artstyle and some unique challenges that task the player with using all the employees at their disposal to clear the level. All the employees being unique is also a cute touch

- Far too many tutorial pop ups in the early game, basically every action for the first fifteen or so minutes would be met with a tutorial pop up.

Love it

Submitted

I kind of like the bug where switching characters while walking causes them to keep moving. It makes moving two or more characters down a long hallway less of a chore. Just need to add a way to stop them from wandering too far, like if they walk out of possession range.

Developer

I figured someone would figure it out like I did when I was testing. Fact is, I really wanted to have a setting where some characters, when not controlled, would walk around on their own or go back to a certain spot, as that would potential for the puzzle design, but I couldn't figure out how to do that within the deadline so I left it out.

this is fun I do like that it is a puzzle game  where you have character with different abilities and you have o use each one to open new areas but it still need a lots  of work as something  with I switch character  when I am still moving that character keeps moving till I stop them also the UI need some love but I still love this game.

Submitted(+1)

I think it could benefit a lot from the game not pausing during the dialogue since there is so much during the tutorial.

Developer(+1)

Yeah, in retrospect it would have been smarter to spread out the tutorial mechanics into smaller levels instead of one big one. When I was far into developing the level I realized the game was stopping every few seconds and that would be annoying, but it was too late to change course by that point.

Interesting puzzle mechanic, i love it, i hope it gets bugfixed, it gets pretty unplayable when you control two characters at the same time and the camera unfocuses