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Expanding the Corporate Body's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #1 | 5.000 | 5.000 |
| Overall | #7 | 3.875 | 3.875 |
| Presentation | #8 | 4.000 | 4.000 |
| Use of Fetish | #9 | 3.750 | 3.750 |
| Gameplay | #14 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Amazing game, beautiful graphics and really polished - even though it is one level. I'd love to see more of this. I really like the interpretation of 'take control', the puzzle elements were so much fun to complete. I did find it a little complicated, with a lot of little things to remember, but with a lick of post-jam polish this game will be incredible. I hope you continue developing it.
- The gameplay is not bad, but interrupting it with pop up tutorials that pause the game is. if you absolutely must have it, you should have it as a side pop up that doesn't pause the game and fades out over time. Ideally you don't have it, show don't tell is a very good practice.
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Comments
Additional judges' feedback for this entry:
I love the concept of this game! Solving puzzles and such with different employees and the weights is a great idea and I had fun with what was there! The art is fantastic and I love the overall presentation. I think this is a solid basis for a game, though some of the bugs and potential softlocks made it a bit difficult to go all the way through. I think if what is currently there was spaced apart into multiple levels it would help the pacing a lot as the current level introduces so many different employees with their own tutorial popups that it was a bit stop and go. Having some time to get acquainted with the individual employee mechanics would help as the later half of the level I had some difficulty remembering which employees could do what. Overall I enjoyed this and would love to see it developed more
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+ A puzzle game with a fun artstyle and some unique challenges that task the player with using all the employees at their disposal to clear the level. All the employees being unique is also a cute touch
- Far too many tutorial pop ups in the early game, basically every action for the first fifteen or so minutes would be met with a tutorial pop up.
Love it
I kind of like the bug where switching characters while walking causes them to keep moving. It makes moving two or more characters down a long hallway less of a chore. Just need to add a way to stop them from wandering too far, like if they walk out of possession range.
I figured someone would figure it out like I did when I was testing. Fact is, I really wanted to have a setting where some characters, when not controlled, would walk around on their own or go back to a certain spot, as that would potential for the puzzle design, but I couldn't figure out how to do that within the deadline so I left it out.
this is fun I do like that it is a puzzle game where you have character with different abilities and you have o use each one to open new areas but it still need a lots of work as something with I switch character when I am still moving that character keeps moving till I stop them also the UI need some love but I still love this game.
I think it could benefit a lot from the game not pausing during the dialogue since there is so much during the tutorial.
Yeah, in retrospect it would have been smarter to spread out the tutorial mechanics into smaller levels instead of one big one. When I was far into developing the level I realized the game was stopping every few seconds and that would be annoying, but it was too late to change course by that point.
Interesting puzzle mechanic, i love it, i hope it gets bugfixed, it gets pretty unplayable when you control two characters at the same time and the camera unfocuses