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[PAGADO] Programador/a Gameplay 2D (Unity / C#) - Proyecto RPG / Acción 2D (Entrega: Diciembre 2026) / [PAID] 2D Gameplay Programmer (Unity / C#) - Turn-Based / Tactical 2D Project (December 2026))

A topic by GasterD created 1 day ago Views: 296 Replies: 8
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English Version

Role: 2D Gameplay Programmer (Unity / C#) — Open to solo developers or 2-person dev teams.

Project Type: Commercial 2D Vertical Slice — Turn-based / Tactical RPG (Mechanics inspired by Darkest Dungeon).

Total Budget:

  • Solo Developer: $385 – $550 USD ($7,000 – $10,000 MXN).
  • Duo (2 Developers): $550 USD ($10,000 MXN total / $275 USD each).

Location: Remote.

Hard Deadline: Mid-December (December 18th) (~9–10 weeks of development).

Platform: PC

Project Overview:

We are looking for a programmer (or dev duo) to build the core gameplay loop for a 2D title in Unity (URP 2D, C#) using clean, decoupled, event-driven architecture, collaborating closely with our 2D art team.

Milestone Breakdown:

  • Milestone 1 (30%) — October (Kickoff – Oct 31): Character movement/states, grid/positioning systems, collisions, and camera integration.
  • Milestone 2 (40%) — November (Nov 1 – Nov 30): Core combat loop, action resolution, basic enemy AI, and UI/HUD integration.
  • Milestone 3 (30%) — December (Dec 1 – Dec 18): Menus, save/load system, audio hooks, bug fixes, polish, and final .exe build.

Terms:

  • Payment released strictly upon verified functional completion of each milestone in-engine.
  • No upfront advances ($0 advance).
  • Full IP / Rights assignment agreement signed upon each milestone payout.

Requirements:

  • Strong C# & Unity (URP 2D) experience.
  • Version control via Git / GitHub is mandatory (branch workflow and Git LFS).
  • Clean, event-driven coding habits.
  • Language Preference: Spanish proficiency (written or spoken) strongly preferred for smoother team coordination.
  • Teamwork & Collaboration: Excellent communication to coordinate with the 2D art department and willingness to guide/onboard the artists on basic Git/GitHub workflows (pushing assets, basic branches, avoiding merge conflicts).
  • Own hardware and immediate availability.

How to apply:

Reply below or send a direct message with:

  1. Link to your playable portfolio
  2. Direct contact phone number or WhatsApp.
  3. GitHub profile or code sample (optional).

(or if you are looking to create a portfolio, send a message without any problem and we will take you into consideration)

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Versión al Español

Rol: Programador/a Gameplay 2D (Unity / C#) — Se aceptan postulaciones individuales o duplas de 2 programadores.

Tipo de proyecto: Vertical Slice 2D comercial — RPG táctico / Combate por turnos (Inspirado en mecánicas de Darkest Dungeon).

Presupuesto total:

  • 1 Desarrollador: $385 – $550 USD ($7,000 – $10,000 MXN según experiencia/portafolio).
  • Dupla (2 Desarrolladores): $550 USD ($10,000 MXN fijos totales / $275 USD – $5,000 MXN por persona).

Modalidad: Remoto.

Fecha límite de entrega final: Mediados de diciembre (18 de diciembre) (~9–10 semanas de desarrollo).

Plataforma: PC

Descripción:

Buscamos programador para implementar el bucle de combate por turnos 2D (sistema de posiciones/formación, resolución de habilidades, efectos de estado e IA básica) en Unity (URP 2D, C#) bajo arquitectura desacoplada orientada a eventos.

Esquema de Pagos por Hitos:

  • Hito 1 (30%) — Octubre (Inicio – 31 de octubre): Movimiento de personajes/estados, sistema de posicionamiento en cuadrícula/formación, colisiones e integración de cámara.
  • Hito 2 (40%) — Noviembre (1 al 30 de noviembre): Bucle principal de combate, resolución de acciones/estados, IA táctica básica e integración de UI/HUD.
  • Hito 3 (30%) — Diciembre (1 al 18 de diciembre): Menús, sistema de guardado/carga, conexiones de audio, pulido/bugs y entrega de la build final (.exe).

Condiciones:

  • Pago exclusivo contra entrega y verificación de cada hito funcional en el motor.
  • $0 anticipos.
  • Firma de contrato privado de cesión total de derechos patrimoniales al liquidar cada etapa.

Requisitos:

  • Experiencia sólida en C# y Unity (URP 2D).
  • Uso obligatorio de Git / GitHub (flujo de ramas y Git LFS).
  • Buenas prácticas de código limpio y orientado a eventos.
  • Idioma: Español (hablado o escrito) indispensable para facilitar la comunicación diaria.
  • Trabajo en equipo: Coordinación constante con el equipo de arte y disposición para orientar a los artistas en el flujo básico de integración con Git/GitHub (subida de sprites, ramas y prevención de conflictos de merge).
  • Equipo propio con disponibilidad inmediata.

Cómo postularte:

Envía un mensaje directo incluyendo:

  1. Enlace a tu portafolio jugable.
  2. Número de teléfono o WhatsApp de contacto directo.
  3. Perfil de GitHub o muestra de código (opcional).

(o si estas buscando crear portafolio manda mensaje sin problema y te tendremos a consideracion)

https://portfolio.rpg-hacker.de/#about-me
game_architect
Dm me on discord

Hey I would love to work with you 
https://drive.google.com/drive/folders/1Q0I8Iv2t18fvlK2AIEsMtcTGr2dNgSWG?usp=sha...
here you go this is my 3d art profolio and yeah I can do multiple artstyle 
We can discuss about this furthur on discord; alinauwu00 or where are you comfrotable with 

Hi, I'm Eddy, a gameplay programmer working in Godot and Unity who led a six-person Godot team. Your 2D gameplay programmer role for the tactical RPG combat loop in Unity (URP 2D, C#) is right up my alley. I also run ThirdAngle, an isometric pixel-art asset pack store, alongside taking on programming contracts like this one. Feel free to reach out if you'd like to talk details.


Add me on Discord: edouard_m. More at https://edouardmurat.com/

https://arthurbais.com
@arthurbdev on discord

I would love to participate in this project without pay, just for the experience. I don't really have anything to show but endless unfinished Unity game prototypes.

We'll make an exception to listen to you, just give me your contact pleas

Hi, I saw you’re looking for someone to take the 2D tactical RPG vertical slice through the full gameplay loop, from movement and grid systems to combat, AI, UI and final build.

The main challenge is keeping those systems clean and decoupled so the project stays easy to expand and the art team can work without constantly breaking gameplay.

I’d build it around event driven systems and follow the three milestones you outlined, with Git and Git LFS used properly throughout.

I have 6+ years of Unity/C# experience with gameplay systems, AI, 2D development and complete playable builds.

Portfolio: https://drivengamestudio.com/portfolio
Upwork: https://www.upwork.com/freelancers/ahmad47pk?mp_source=share
Itch.io: https://ahmad47pk.itch.io/
WhatsApp: +923350148129

I’m available immediately a

Hi! I’m interested in your 2D Gameplay Programmer position for your tactical RPG. I have experience with Unity and C#, and I’d love to discuss implementing the core gameplay systems for your project. I’m available to discuss the requirements and workflow.
Discord: code._.phantomstudio.