Loved this unique interpretation of the limitation in a nifty puzzle game with a message. Very impressive! I will definitely return to play all the levels and see where it leads. Well done :D
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Team members
Just me.
Software used
Aseprite, Bfxr, NeoVim and Love2D.
Use of the limitation
I interpreted the limitation as the need for social media platforms to keep conversations warm to keep their users hooked.
Cookies eaten
None, sadly I've banned myself from sweets and other unhealthy snacks for a while.
Comments
I think this is my favorite submission I've played so far! Your interpretation on "Staying Warm" is super unique. The little intro in the beginning is hilarious but also helps get the point across. I've never actually played Picross, so I was super lost at first. But once I did the tutorial a second time and finished the first two levels I started to get the hang of it. I'll be coming back to this one from time to time as a nice brain teaser.
Really well done!
Fun interpretation of the limitation! Well, and also commentary that is quite relevant. Rage-bait and the incentive structure of social media can foster really unhealthy interpersonal dynamics, as well as social engineering for political purposes.
I'm struggling a bit with the first level, it can take me a little while to pick up new puzzle games. I'll pick it back up later and read the instructions more carefully and try it again.
The UI feels well-made, and the pixel art is really crisp and clean, with skilled use of a limited palette. I also really liked the highlights on the clash "bars".
I've been seeing more and more examples of great looking Love2D games, I'm getting quite interested in trying it out.
Sorry to hear about the snack ban. But it is also very good to see people taking care of themselves. 💪
Absolutely, if you haven't seen it, I recommend the movie The Social Reckoning. Is not as good as The Social Network, but it addresses issues that are far more important and relevant to the present and future of humanity.
I agree. I’m not sure why, but there are many small, great-looking games (often with a retro aesthetic) that use Love2D. That’s likely what influenced me to use it, especially since it’s also a very simple and easy-to-use framework.
I think this was a enjoyable puzzle game. I didn't finish all the levels at the time of this comment but i got to 21. So far it feels fair with solutions that are purely logical. The visual style is really good , great audio feedback. The tutorial was cool but i think some kind of way to skip it would be nice since some people would read the description first and that also explains the game mechanics, also its not that different from traditional nonogram puzzle. Great game!
Hi Rubenuxo!
You had me hooked right from the interactive intro animation! It was such a clever and creative touch.
I feel like 90% of us in this jam focused so much on the mechanics that we ended up neglecting the lore! The amount of patience you put into the tutorial is almost saintly, and the explanation on your itch.io page is absolutely flawless.
As a huge nonogram fan, I absolutely loved both the game and its aesthetic!
You've got yourself a new follower. Thanks so much for this!
Best!
Thank you very, very much. I was waiting for feedback from a nonograms player, like myself, and realizing that the shift in mechanics was interesting for them.
I always set aside time for the tutorial. For me, it was essential to try to explain the rules to everyone in the simplest way possible. But I didn't plan on dedicating so much time to it or adding so many details. It was pretty insane.
The concept is amazing, I would love to see a full game made from this :)
I love the visuals, cutscenes and details its very fun and enjoyable
Great attention to detail! Iove clippy who suddenly appeared
And just overall quite awesome puzzles!!
No clue how you've pulled the artstyle off but im digging it<3
I love the visual style (seriously, the retro computer/terminal aesthetic is super cool)! Everything feels really clean and cute while still having so much character!
The brain game is real 😭 It's impressive that you design this all this in just 3 days.. I would genuinely play this on my phone while I’m on the bus or trying not to doomscroll lol
Really fun and polished game! Amazing!
Cool game, lovely style. Never thought I'd play a puzzle game for this long!
Though I'm not a puzzle solver, this one got me warming my ass on my seat for near 20 mins. Really impressive for a game that is made in less than 3 days. Very stylized and challenging.
Love it! Simple and coherent style, with lots of small delicious details. All the little audio and visual feedback make it fun to experiment with solutions, even if you keep getting it wrong. I was not smart enough for the later levels (30 levels?!) but had a lot of fun with it anyway. Great puzzle game and very impressive work for a 72 hour jam.






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