Results
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
Making many separately generated AI images look like ONE world. Cliff and chasm graphics generated on their own never matched the road, so the breakthrough was to build every chasm edge from the road texture itself (clipped profile, stepped breaks, shading) - layers match by construction. Looping backgrounds got a min-cut seam instead of a crossfade (no "ghost" houses), and strips were extended by letting the AI outpaint a gap between their end and start. The second theme (RUTABAGA) arrived mid-jam and we pivoted fast: Granny Rutabaga - the original jack-o'-lantern - became the villain with her own spells and a boss fight. A bot playing the levels in headless Chrome, plus a "doing nothing must lose" test, kept the difficulty honest.
AI Tools Used
Claude Code (all code, test bot, asset pipeline scripts); Nano Banana 2 in Google AI Studio (all graphics); AI-written texts in English, Japanese and Polish. Music is not AI: two OpenGameArt tracks, credited on the page.
Areas Where AI Was Used
Code (the whole HTML5 game, no engine), graphics (characters, carriage, obstacles, backgrounds, logo, ending), text (story and UI in EN/JA/PL), sound effects (partly synthesized by AI-written code, partly Kenney CC0).
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