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A jam submission

Who Moved the Eye of Newt?View game page

Create potions from ingredients who refuse to stay where you left them.
Submitted by Desertdweller โ€” 12 hours, 26 minutes before the deadline
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Who Moved the Eye of Newt?'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#173.8753.875
Limitation#243.9383.938
Overall#343.8333.833
Theme#374.3124.312
Polish#523.6253.625
Art#594.0624.062
Gameplay#783.1883.188

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The coven has been sent 4 potions!! I have now played this game multiple times, and I loved it every time! I loved the different ingredients, and the potions book was adorable and so well made! The idea is solid and very creative, and the limitation has been implemented perfectly. It was very fun to play, and surprisingly it did not stress me when the stuff disappeared, and I had an amazing time.
Amazing work! <333

Submitted

From what I've played this game is great, although I didn't get to experience most of it(out of fear that my crappy pc would crash). But the Models and music had such a cozy vibe that they didn't stray from. And the cabinet mechanic was SUPER annoying, but like, in a good way.

Submitted

Very fun gameplay! Throwing the objects into the cauldron with the physics gave me a good laugh. Also wasn't sure if I was just the unluckiest person in the world but I spent a good 3 minutes looking for Swamp Water and wasted my whole time limit haha. Well done!

Submitted

It was dizzying, but I had fun playing this. I didn't know there was a timer so I just spent looking back and forth the cabinet to change the ingredients into the ones I needed ๏ผˆยดโˆ‡๏ฝ€''๏ผ‰

It is a good interpretation of the Limitation. Well done!

Submitted

This was awesome!  Very cozy and on theme.  Really like what you did with the limitation as well.  Wonderful art.  The cover image is inviting and suggests well what the game might be like.  The 3D art is so cozy  I really enjoyed my time looking around as much as playing.  Cheers well done!

Submitted

Cool cozy little game! Would love to see it more polished.

Submitted

Really fun and creative game! The limitation was used well, even when it got a little frustrating, that felt like part of the fun. I loved the recipe book; flipping through it to find the right potion recipe was really satisfying. The 3D models looked great, and the music and sound effects brought the cosy environment together nicely. Overall, a really enjoyable and unique game. Very well done!

Submitted

Quite fun once I finally figured everything out. I didn't particularly care for the usage of the limitation though. I understand what you were going for, but it did get annoying that every time I turned around all the items would be reshuffled. I think that there needs to be something to make up for that. Maybe the items only shuffle every other time you're not facing them? Or maybe the potions themselves can be used to stop the world from changing so frequently?

Developer (1 edit) (+1)

Yeah I get what you mean. I also agree actually. I had some ideas as to improve it, such as showing the next potion order, and allowing the player to store up to two ingredients, and that could add some strategy to the gameplay. I do also have a timer preventing an item from immediately re-teleporting, but it seems like it is a bit low and would probably be better if it were increased (right now it's 4 seconds). I didn't end up having time to implement any extra mechanics unfortunately, and my main goal was to make a vibe of an environment, which I'm pretty pleased with. Thanks for the feedback! 

Submitted

I love the environment design! Great work!

Submitted

I love the environment design! Great work!

Submitted

The potion gaming was fun! I am a big fan of crafters/shop sims. The music was really well done and added a lot.

Gameplay wise, I did feel like the game overall kinda stayed the same throughout.

Submitted(+1)

Loved how quirky and fun this game was! Having to flip through the recipe book to find the potions ordered on the cave sign really added to the immersion and franticness of it all, especially with the timer ticking down. Having the title screen on it was a nice little touch too!

The limitation really added to the gameplay, since the ingredients were constantly changing. It almost felt like waiting for the right items to come around on a conveyor belt. I also thought it was clever how you made the ingredient changes dependent on the player looking away, then encouraged that by having the cabinet doors close automatically after checking inside. Really clever design overall, and a fun take on the theme. Nice job!

Submitted(+1)

As someone who LOVES potion and witch games this was perfect for the Autumn Cosy Jam! The limitation was so funny even if I could exploit it alot by just spinin around until what I needed spawned, but it was fun and silly. The effects of just throwing the shit at the cauldron also made me laugh. 

Wonderful game!

Developer

I'm very happy you enjoyed it :D

Submitted(+1)

There's a lot of polish on this, great job! I honestly did not realize that the items were changing when I wasn't looking... then I remembered the theme lol.  The music gives me Banjo Kazooie vibes which is always a plus! 

Developer(+1)

Thank you! My composer did such a great job ๐Ÿ˜Š

Submitted(+1)

Pretty fun! I noticed you can kind of close a container then just spin around and open it up again for new materials. I like the asset choices too, it really feels like a witches lair.

Developer(+1)

Thank you! I had a lot of fun making the models :D

Submitted (1 edit)

lol we had the same idea...

Developer(+1)

Great minds think alike! :D