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A jam submission

paint1dView game page

A game about painting graphs (totally different from coloring them, I promise).
Submitted by Donovan Block — 1 day, 1 hour before the deadline
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paint1d's itch.io page

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Comments

Submitted

The idea of the game is great for this game jam, but it is quite hard to overlook the bugs. The inability to do certain things you would expect due to the game glitching out AND the lack of a restart button made the experience much worse. Good idea, but the lack of time to polish hurt the final product.

Submitted

Interesting concept and I like the little guy we control, but it's really hard to control the movement, so it feels frustrating to play with the tracks. Also, having to fall for so long before resetting compounds that.

Jam Host

Cool concept but the physics and controls need a lot of work.

Submitted

The concept is good, but the movement along the tracks was unpredictable. I couldn't complete the level because I kept getting launched off the map or stuck in the ground. Making the middle platform connecting all three tracks larger might help prevent players from flying off, although I'm not sure what could be done about the right track.

Submitted

I really like the concept, but the controls made it difficult to complete. I had some issues where I would fall through the floor, get stuck in it, or be flipped upside down. Also, the track sometimes doesn't work as intended and just lets me drive over empty space.

Submitted(+1)

Really cool concept for a puzzle game! I thought the idea was creative, but I had a really difficult time playing it. I ran into a lot of issues with falling through the starting platforms, and I wish there was an instant restart button instead of having to wait a while to fall and respawn. The driving mechanics were also a little glitchy, especially when trying to get onto the rollercoaster tracks. I think fixing some of these issues and adding a restart button would make the game a lot easier to play. Other than that, really interesting concept!

Developer

The restart button was holding spacebar; it was mentioned in the instructions, but it's also easy to assume that something in the instructions isn't actually implemented here - or to not read the instructions (which I am guilty of myself). The movement code was just very rushed.

Submitted

The concept here is fantastic, although the implementation is a little buggy. It's an ambitious and impressive project, although some of the tracks dislodge the player, or cause them to shoot off away from the map. the colors work great though, and the tracks that do work function quite well.

Submitted(+1)

The player character is nice, but the movement controls are really sensitive, and one cart path kills you and the other softlocks you. The camera movement is also disorienting due to how sensitive the movement is.

Developer

Thanks! Vehicle controls are hard to tune; ideally I'd have different positions for the front and back, but I barely had time to get this code working. Solving the puzzle takes fine-grained control over the speed and angle, since you're supposed to turn on the platform; I haven't managed it either.