Did you do the voice acting yourself? IT was awesome! This was a really good pick for a pack to use too. It was giving me Dead Space vibes. You have so much going on here between the map, the dialogue, and all of the cool effects and interactions. This is really impressive for a week. It almost feels AAA. Great job.
The browser version was a little rocky at first but then came around. Might be worth using an extended load screen before launch to get it out of the way?
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HEADCOUNT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community Choice | #6 | 3.765 | 3.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs were used in this submission?
SciFi Horro
Scifi UI
Comments
The highlight of this game is the voice acting and the storytelling. Seems like the start of a commercial title. Great job.
This is incredible, and the voice acting was great.
I may have accidentally left before I did anything else on my first run, and got murdered by the ship :')
The atmosphere is great, the gameplay is great, really impressive stuff, well done.
Great game and voice acting! I also liked the spaceship setup; nicely made! My only note for improvement is that the browser version presents some lag, so I had to wait until it was playable.
Holding the flashlight like a gun is so funny to me. I loved that. Great voice work and overall atmosphere. This was really cool.
Super tense experience, great voice acting. There were a couple of control issues, as some others have mentioned. However the amount of work in this is amazing you got it done in a week. Great job!!
Dude! I loved that you put so much effort into dialogues but Lantern talks a lot! A lot of times his dialogue did not complete as other things happened in the environment. Wearing headphones helped make the atmosphere more tense. Nice one...
Dude! I loved that you put so much effort into dialogues but Lantern talks a lot! A lot of times his dialogue did not complete as other things happened in the environment. Wearing headphones helped make the atmosphere more tense. Nice one...
The vibes are off the charts and the voice acting is really good. nice work!
I had a few issues that made it hard to play. the light going all over the place while walking is really distracting, especially while strafing, it just points up at the roof.
The camera kept getting behind decorations which would instantly flash black and if you backed up to a wall the camera would just go through the wall.
It’s pretty hard to see the things that are interactable. I feel like I found the flashlight and wrench by complete accident and for the flashlight I ended up just panning the mouse around trying to find it after i saw the prompt on accident heh.
Around the flashlight there are some pretty weird invisible walls. you can walk down the left but not the right for example. not a huge issue but would be nice to clean up collisions like that.
The web build takes a LOOONG time to become playable and has a lot of initial hitches but it eventually got to a point with minimal hitching.
Great job on the entry!
Thanks! Yeah, Definitely needed like a few more days to really perfect and find those details, the camera thing was like - really bugging me too but we have all play games where the camera wasnt our friend haha. Definitely a very ambitious attempt this time haha I havent actually experienced what your saying with the flashlight so I will have to see if I can duplicate that. Thanks for checking it out!
Really impressive spaceship environment—the level of detail and craft in the ship's interior looks great, and the premise of fixing a malfunctioning vessel has a lot of potential. My main friction point was pacing and progression: after exploring for a bit, I lost steam because the objectives and next steps weren't clear enough. With some better in-game direction or signposting, this would be top-tier!












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