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frog ships's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #11 | 4.000 | 4.000 |
| Originality | #36 | 3.818 | 3.818 |
| Accessibility | #45 | 3.136 | 3.136 |
| Overall | #66 | 3.227 | 3.227 |
| Graphics | #70 | 3.318 | 3.318 |
| Controls | #73 | 2.909 | 2.909 |
| Audio | #101 | 2.682 | 2.682 |
| Theme | #106 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2
Theme Interpretation
Fly towards signals and defeat the enemies there!
Wildcards Used
Right Wildcard
The third wildcard (description pending)
Discord Username(s)
aytarch
GWJ Participation Level
2
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I had a lot of fun with this one! The shipbuilding is simple to understand but offers a surprising amount of freedom to experiment.
I really liked being able to build, remove, and rearrange parts without much friction. Working within a scrap budget while deciding how to position engines, weapons, and crew made experimenting with different designs enjoyable.
I can imagine some pretty creative or highly optimized ships coming out of this system.
The controls were straightforward, and I appreciated how easy it was to understand the combat and upgrades. Everything felt approachable without needing much explanation, which made it easy to jump in and start having fun.
My biggest issue was the camera framing during flight.
I often felt like I was driving toward the edge of the screen without enough visibility of what was ahead. A wider view or more space in the direction of travel would make navigation feel better.
The pixel art is functional and readable, and I liked the little frog crew.
The visuals could use some polish, but they didn’t get in the way of enjoying the game. The audio worked well too.
Overall, a really enjoyable little shipbuilder.
I think you’ve got a solid foundation here, and I’d be interested to see how far the building and combat systems could be expanded. Nice work!
Very cool game! Loved the building and wonky flying, though I pretty much stuck with the "wall of guns" strategy as well. Could've done with a bit more sound, but I enjoyed the overall style nonetheless. Nice job!
the ship building is a good mechanic! it'd be cool to see more done with it!
Pretty enjoyable for a few runs. Mostly needs more content, and more reasons to build a varied ship. In the end I just filled my ship with guns and engines to the possible maximum and didn't really had much else to do afterwards with the extra scrap. You might consider extending the game via building a whole fleet.
The ship building is definitely the best part of the game, I appreciate that the enemy ships follow basically the same rules as yours. I wish there were more options to the guns themselves, right now the game felt like you're "stat checking" the encounters.
Still, really fun, great job!
I got absolutely hooked on shipbuilding! It was so much fun!
Sometimes, an enemy would get right on my tail, and no matter how hard I tried, I just couldn't shake them off or turn away!
Also, the frogs are so cute lol.
Neat game!
Really cool idea, lots of fun.
Was a little confusing, and still am not sure I fully understand all the mechanics.
Some game jams games are just for the jam, this one would be a great one to expand on.
Impressive for one person in 9 days, nice job!
Cool concept, I just built Borg-Cubes, my shipbiulding skills are not that great 🫣
Impressive technical work! I enjoyed the ship building, and seeing the different enemy ship designs. Without obstacles or different options, though, flying to the signal felt extraneous. Using the mouse to fly and aim not immediately intuitive to me either. I could see myself getting sucked into this for much longer with some balancing and extra options, though. Great submission!
This is fun! With more ship building options, I could definitely invest a lot of time. I feel like being able to add different types of crew members would be fun too, rather than just ship parts
Really really fun, could see myself getting lost in this for hours
amazing game! a little tutorial or even just some more clear ui/indicators would allow another big chunk of players to get past the learning curve
I really like playing this game, the only real complaint I would have is that sometimes I get into a scenario where the enemy ship is circling around me, and i cant turn fast enough to get in turret range :D But that could just be a skill issue :D Great game
So invested in this one, plenty of fun to play! I wish there was a clearer visual indication of hull vs empty slot, but that might just be a me-thing. The frog crew are precious!
Very interesting mechanics. Reminds me of some old web games I used to play.
I’ve played around 10 games this is my favorite so far. I just get trapped sometimes with the building because of the readability or my dumb brain. But congrats on the fun project!
Really impressive, hats off. I would really like a look-ahead on that camera though, it was hard to see where I'm going
Oh, super creative idea! First time I see something like this! Can't imagine how much work this was, specially for a single person, this game looks like quite a workload to implement this whole scope. Just the fact that you were able to plan and finish this is already impressive, and if you plan to keep working on it a few small changes to the controls/camera would already make it feel a bit more polished.